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Меню

Patch 26-510.08

Hello Everyone,

We are sharing the details of this update, which includes a series of minor fixes and improvements, below.

In particular, based on the rapid feedback we received from you, this update was compiled in response to New Cycle’s performance across different hardware configurations. We would like to thank you for your support and constructive feedback.

  • [Fixed] In some cases, it was found that although grass and leaf components cast shadows, they were unable to correctly render the shadows falling on themselves, and this issue was fixed.

  • [Fixed] Bug that prevented components responsible for playing atmospheric sound effects as part of the environmental ambiance from functioning properly based on map scales and terrain features has been fixed.

  • [Fixed] A bug was detected and fixed in the way certain flora components (trees, shrubs, and some grasses) respond to wind intensity based on their distance from the camera.

  • [Improved] Several logic and backend improvements have been made regarding job assignments, construction tasks, and real-time status responses for NPCs.

  • [Improved] A series of adjustments were made to NPCs' pathfinding logic based on terrain and path types, along with revisions to the inputs that affect the logic sequence.

  • [Improved] A set of improvements has been made to the volumetric reflection values of atmospheric fog components, based on overall illumination and day/season/special event conditions.

  • [Improved] A series of improvements were made to volumetric reflection values based on atmospheric fog lighting and day/season/special event conditions.

  • [Improved] In all biomes, performance improvements were achieved by temporarily suspending the calculation of the flora’s wind response at a certain distance from the camera, ensuring it remains imperceptible to the eye and does not interfere with gameplay.

  • [Improved] In all biomes, the issue of certain environmental elements—such as small decorative stones, medium-sized grasses, and so on—being activated or deactivated prematurely based on camera distance has been improved with new adjustments.

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