Component Creation
The core concept of CRUMB 2.0 is to be able to give the user the ability to create any component, mechanical or electrical.
The starting point is the importing of a 3D representation of that component. Switching to the Unity UIToolkit, I have been able to create new runtime tools to allow the user to import a variety of 3D model formats and offer material customisation.
Below is video from the conceptual build testing the new modelling/material tools
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