Changelog CL15712 (EA3.1 Hotfix)
Bricks
- Fixed wrong roughness on distant plastic bricks when HWRT is disabled.
Logic Gates
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Renamed all gates manipulating strings to have String in their name.
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Fixed crashes due to Tween gates attempting to execute on the client side.
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Fixed crash updating gates with new wire types in some cases.
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Fixed events for entities leaving zones not executing in some cases.
Physics
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Updated PhysX to version 5.10, improving performance and stability of heavy simulations.
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Fixed broken vehicle physics replication causing them to jitter on clients sometimes.
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Fixed vehicles sliding around when idle due to incorrect static friction calculation.
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Fixed inconsistent mass and inertia for vehicles created from welded grids.
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Fixed new wheel joints applying tire forces at the suspension height rather than the road surface.
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Fixed physics wheel joints with steering enabled wobbling excessively loosely.
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Fixed bad replication of objects held in air never coming to rest.
Game Modes
- Can now configure impact damage velocity and scrape damage velocity limits separately.
UI
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Replaced Hyper Search sorting algorithm with a new one that compares the position and length of every matched range.
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Projectile thumbnails are now rendered with particle effects and bloom, and at a consistent size.
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Fixed context menu on map element in details panel not working.
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Fixed worlds not saving the description given in the UI.
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Fixed status text using wrong font without unicode support.
Tools
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Fixed crash when trying to put away manipulator after death.
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Fixed another crash while trying to use the placer.
Audio
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Audio component playback is now synchronized for all players in a server.
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Muting a user's voice is now persistent across servers.
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Fixed all sound playing from the right side if the camera isn't turned after spawning.
Rendering
- Updated FSR to version 4.1.1, allowing usage of the ML upscaler on Radeon 7000 series GPUs.
Networking
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Fixed server crash when client attempts to scroll a rapidly changing array in the applicator.
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Fixed rare assert in brick replication update list.
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Fixed characters and bots falling under the world on clients before the bricks load in.
Engine
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Now compiling with Clang 23.
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Updated sqlite to version 3.53.4.
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Fixed rare crash due to misaligned memory allocation.
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