Новости Imperial Ambitions
Объявления разработчиков, обновления и обсуждения.
How to simulate society in 4X games
An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions…
Читать и обсудить →General introduction to how society works in IA
Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy...…
Читать и обсудить →Battle and Siege Overhaul is here!
=Patch Notes=** Citizens will now defend their homes! 1. Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they …
Читать и обсудить →A brief introduction to Industry
Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA.…
Читать и обсудить →Enjoy settling in the new world with the new updates!
New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's go…
Читать и обсудить →Demo will be unavailable until next update.
Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to gua…
Читать и обсудить →Playtest Patch 0.1.7.505 brings all new traits and taxation to your games
Patch Notes Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. Unit movement speed are doubled. Massacre and vandalize …
Читать и обсудить →Patch 0.1.6.430
Patch Notes 1. New traits Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) 2. Interracting capital citize…
Читать и обсудить →Patch 0.1.6.425
Patch notes New tile shapes: Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration. ![Изображение из объяв…
Читать и обсудить →Preview the new Campaign Music, "Past Centuries"!
Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions. I cannot share the full version, but those who signed up for the beta can listen to it in the campaign.…
Читать и обсудить →Patch 0.1.5.417 is here!
Gameplay Changes Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be …
Читать и обсудить →New Unit Artwork and Traits System is up!
**Patch notes** New UI panel to visualize regiment along with their stats and traits. New UI panel to visualize town citizens along with traits. New Traits: 10 religion and wealth related traits are now available. **…
Читать и обсудить →Let's talk about the Map in IA.
0:18 Map layout 0:30 Procedural vs Historical map 0:54 Colonization Mode 1:19 Topology (base) layer 1:35 Rivers and Roads 1:50 Surface features 2:08 Resources 2:30 Borders and FoW…
Читать и обсудить →Tags and Abilities Base Update
Patch notes--- New Action Abilities and Tags A new system for special abilities is now implemented. The units and agents will get a huge variety tags, from "Barbarian" to "Geologist", some enabling different abilities a…
Читать и обсудить →Patch 0.1.4.363
Patch notes: (since 1.4.321) Constant pixel size Now the UI will not scale down with larger resolutions. Larger monitors should keep the same phisical pixel size (64 DPI) New UI design The pixelart designs have been ch…
Читать и обсудить →Patch 0.1.4.321
Patch notes: (since 1.3.275) New feature: Transport capacity **Transport capacity** determines the maximum number of goods that can be transported from a production site (such as a farm) to the capital. The maximum num…
Читать и обсудить →Patch 0.1.3.275
Patch notes: Added improvements such as wheat and potato fields, pastures and plantations. Animated wheat fields. Added engineer who can build improvements. Feedback button is back with a speech bubble. Added action…
Читать и обсудить →Now you can battle against the computer! Join playtesting now!
Patch notes: Simple battle AI assigned to French and Morocco. New music track fitting the period from Emil Posner! In-game menu and various setting options. Playtesting will be available until 14th of April.…
Читать и обсудить →Patch 0.1.2.229
Patch notes: Complete overhaul of tiles. Animated ocean New Sword, Horse and Musket fire sounds. Playtesting will be available until 18th of March.…
Читать и обсудить →Patch 0.1.1.216
Patch notes: Now resources, cities and docks may be added using Map Editor. Markers may be placed on maps in Map Editor. Fire SFX is included in playtest. The Playtesting will be available till 25th of Feb.…
Читать и обсудить →