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Fourth Week of 1.6 Open Beta

Ahoy!

The Open Beta for Patch 1.6 has been running for a month now. I can't give you an exact end date yet - it all depends on your bug reports and feedback. Especially since we just rolled out a major update for the beta.

Here are the highlights:

  • New model for the restored Caleuche with three paint variants.
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  • The restored Caleuche now features 42-caliber gun ports, boosted stats, and has become the best ship in the game. For now.

  • The restoration cost for the Caleuche has increased significantly and is now one of the ultimate long-term goals worth saving doubloons for from the very start of your playthrough.

  • William Patterson got a new haircut and can now wear displayable hats.

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  • More remastered towns:

Santiago Havana Tortuga Belize Bluefield Porto Bello Panama Cartagena Maracaibo Caracas

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That brings us to 19 remastered towns in total. Almost there.

  • Pirate threat level is now dynamic and increases gradually. Destroying pirate ships lowers it, and if you don't feel like fighting, you can always negotiate with one of the barons.

  • Pirates and hostile squadrons are now less aggressive, making it much easier to escape from them early in the game.

  • Added a perk reset potion (works for officers too!). Look for the recipe in graveyards, lighthouse keepers, and in alchemist shops.

  • Added three new captain cabins: for the ghost Caleuche, restored Caleuche, and galleons. Currently placeholders without lighting for testing purposes. They'll be fully finished by the beta release.

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  • Returned missing chests to all captain cabins.

  • Boatswain perks now work as intended, including for enemy captains. Factored into the Cayman boss fight too.

  • The theft perk now works on Justice Island.

  • Made significant changes to ship gunnery. Quick shot accuracy has been improved and balanced, so you won't have to struggle at the start and desperately search for a gunner - there's always a chance to hit. As a result, forts and AI ships also land hits more frequently.

  • Reduced average cannon firing delay and decreased the influence of captain and crew experience - naval combat has become much more dynamic, which pairs especially well with the new gun sound system. Thanks to flashdeck for testing and reports.

  • Musketeer officers no longer forget how to shoot.

  • Sailors finally shoot pistols at each other during boarding actions.

  • Redesigned character health and energy bars. Added new effects.

  • Item descriptors and properties are now displayed when looting chests and trading.

  • Amulets and charms in the inventory are now additionally highlighted for officers who can benefit from them.

  • Fixed crashes and save corruption.

  • Spyglasses now show approximate crew numbers according to their descriptions and increase the viewing radius on the global map.

  • Added new cutscenes with increased levels of brutality to several old quests.

  • (Hero of the Nation) You can now destroy the Capsterville blockade while rescuing the lugger.

  • Officer professions are now displayed on the hiring screen.

  • NPC captains now have their own officers, from whom they receive bonuses to skills and perks.

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  • Added minimum rank requirements for NPC captains based on their ship class. For example, ships of the line and frigates are commanded by extremely dangerous opponents.

  • Perks now have alternative properties: different ones for the main character and NPCs. This way, AI won't waste skill points on perks that are useless to them.

  • Expanded descriptions for all amulets - now they all include a general description of their effect. Specific numbers and details are still available on mouseover as before, but navigation between amulets has been significantly simplified.

  • Made balance adjustments to numerous skills and mechanics. Strengthened marksman branch bonuses and increased the value of self-repair at sea.

  • Rebuilt skill trees - advanced strikes are now available as master skills at the end of branches. At low ranks, there's a much lower chance of encountering enemies with advanced strikes.

  • Increased health and energy gains from perks, and increased their cost.

  • Fixed a situation where quick shots from blunderbusses would completely miss due to leaning animations.

  • Made substantial balance adjustments to the prologue.

  • Made significant changes to item descriptors (primarily blades and armor). Thanks to Sarevok for the help.

  • Made significant changes to boarding balance and advantage calculations. Thanks to everyone for testing.

  • Fixed several balance issues with doubloons, only 999 more to go. Thanks to everyone for the reports.

  • Fixed the trade formula. It now works as intended.

  • 28 new Steam achievements.

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Play the beta and leave reviews — blue ones ːsteamthumbsupː, like the Caribbean Sea! What we do — we do for you. ːjollyrː

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