Blockscape — August 2026 Update 3
Rain & Weather
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Rain is here! When the weather turns wet, you'll see falling rain, hear it on open ground, and spot splash effects on soaked surfaces.
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Rain follows the seasons on your world map — most common in autumn, sometimes in spring and summer, and never in desert or winter biomes. Snow still depends on temperature as before.
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Weather now shifts on a random 3–7 minute cycle instead of a fixed rhythm, so skies feel less predictable.
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In multiplayer, rain timing is decided by the host and stays in sync for everyone.
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Rain intensity scales with fog and cloud cover — heavy overcast can turn into a proper downpour.
Wet World
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Terrain, shores, and plants react to rain and moisture — wet ground looks glossier, and grass picks up a wet sheen without going muddy-dark.
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Snow stays dry — wetness effects skip snowy surfaces.
Trees & Terrain
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Trees at full detail now have smoother trunk-to-leaf connections (tapered bark into foliage), so birch streaks and leafy canopies read more naturally up close.
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Block surfaces use refined edge smoothing by default for a slightly softer, more organic look on terrain and structures.
Audio
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Doors and hatches now play open/close sounds when you use them — works in multiplayer too.
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Fire ambience scales with how big the fire is and where it sits in the world.
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Rebalanced volumes across crafting, UI, underwater, ambient, and other common sounds.
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New chat command: musicvolume 0–100 to adjust music volume in-game.
Fixes & Polish
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Fixed the Hair Bun item showing a duplicate model in the inventory.
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Toggling doors, levers, and similar state blocks no longer plays dig/place block sounds.
As always, thanks for playing Blockscape!
/Jens
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