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PATCH V1.5.26.7 is LIVE!

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Hey gang,

We're excited to announce that over 30k players (50k downloads) have played the UNBEATABLE [DEMO] on Steam! Thank you so much to everyone for checking out this first look at the game - means the world seeing all the fan art, feedback, and arcade scores since then.

We have a bunch of fixes lined up for this patch, which should hopefully fix a lot of present issues we've detected throughout the past few days. Take a look and let us know what you think!

PATCH V1.5.26.7 Changes

  • fixed navmesh issues that cause Beat to get stuck in the waterfront

  • fixed an issue that caused the results screen to display incorrectly after playing a brawl

  • fixed an issue that could cause a softlock if you spammed the interact key while ending an environmental interactable

  • fixed an issue that allowed the whacktown nightmare to be accessible even when whacktown's hard difficulty wasn't completed

  • fixed an issue that could cause a softlock when trashing posters in the poster craft minigame

  • potentially fixed an issue that could cause placing posters to freeze on the final camera transition

  • fixed tutorial softlocks (if any remain, please let us know)

  • fixed several softlocks related to the game accepting dialogue inputs while the pause menu is active

  • fixed a softlock inside of the whacktown minigame when loading into it right before the time of day transition occurs

  • fixed softlock that occurs when quitting inside of dialogue that is "waiting" on an event to complete

  • fixed an issue that would cause poster quest dialogue to not run if the player quits in the middle of it

  • dramatically improved performance of the waterfront on low-end hardware

  • dramatically improved video playback performance on low powered hardware

  • fixed the pause menu clipping through the desk in Rest's office

  • fixed clipping when zooming into the journal

  • fixed audio persisting after returning to the main menu

  • fixed certain timed dialogue triggers not working!

  • fixed incorrect collision in multiple scenes!

  • fixed dream lipsync dialogue bubble placement

  • added a scroll speed slider to the story difficulty menu

  • increased the size of the "go to bed" trigger, and made the task more obvious

  • altered in game control displays for the default control scheme (they now display LB and RB rather than LB and A - the controls themselves have not changed, however.)

  • fixed a softlock that could occur in the shack intro if you quit and return while cleaning up

  • fixed an issue where the story difficulty settings would be incorrect after resetting your story progress

  • added some more stickers to the poster craft minigame :)

KNOWN ISSUES:

  • a softlock can occur if the player manages to attempt finishing a poster twice in one run (by resetting story progress and starting again). restarting the game should resolve this issue!

  • some Arcade Mode settings, notably keybinds, do not save in the options menu for Arcade Mode (save them in the main menu in the meantime!)

  • we're aware of some other arcade mode QoL/bugs that we're going to address in a future patch!

Future patches lined up for the demo will include QOL fixes for UNBEATABLE [arcade mode] and later on, additional playable languages! For PS5 players, we're working on updates to have parity with the PC version of the demo - they're still in progress (cert is complicated), so thank you for your patience!

<3 FROM D-CELL

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