PATCH 1.5.6 LIVE
Thanks to everyone who played on launch day!
I would say a lot more because I am overwhelmed with the response to this but I don't want to bury the lede on this, so I'll just get started:
The first post-launch patch has arrived! It addresses the following:
BUGS FIXED:
GENERAL
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Many small performance improvements and many general softlocks fixed
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Video playback on Proton/Linux should be working now. If it doesn't, please yell at me
EPISODE ONE
- Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.
EPISODE TWO
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Beat occasionally stared so hard at a lightbulb that it crashed the game. That is now fixed.
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Performance should be much better during fight scenes, especially on lower bound hardware.
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After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional
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"Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.
EPISODE THREE
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Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.
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When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game.
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On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.
EPISODE FOUR
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After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that .
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When trying to find Treble the player would be forced into a looking animation they couldn’t get out of.
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You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.
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Penny no longer disappears when she shouldn't.
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You can no longer walk into a toilet.
ARCADE
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Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.
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A cheat code has been added to unlock songs you could only get otherwise through story mode.
Full changelog available here: https://docs.google.com/document/d/16iNrsy2V7FvPYfmiMaAvH_JMUQSh5Wgxtaln8QAsoz0/edit?tab=t.0
On top of that, we are working on the followup patches to this right now. Some things we're looking at:
BUGS
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Some oddities with challenge board requirements.
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Offset is perfect on some machines, and it is apparently very not perfect on other machines. We're investigating!
QUALITY OF LIFE AND GENERAL GAME IMPROVEMENTS
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Fail forwards are not everyone's bag of coffee. We're looking into letting people get game overs and fail-retry instead.
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Episode select (hooray)
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Also looking into being able to replay setpieces (minigames/boss battles/etc)
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We are looking into a better way to communicate the control schemes, since people are repeatedly confused by the inconsistent wording. I'm sorry about that, it's my fault
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Moving word bubbles' timing and position to make them cleaner for a few scenes is a manual process and we're going to continually fix this.
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Small issues with VO triggers making a character not say a thing out loud that they clearly meant to, or vice versa. We will continue to help ensure characters are actually saying what they mean to say
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And more!
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Prisonball will not be changed.
That's it for now. Talk soon.
-rj
(<3 d-cell)
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