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8 months of development recapped

A small recap

The journey to develop a new version of Rhythia, enhance UX, add features and make it a better game has proven way more difficult than any of us could have expected.

Ignoring all the bumps and challenges along the way, I want to say - THANK YOU to everyone who helped with anything - testing, ideas, art and soundtrack.

Before the read, small reminder that Rhythia's launch is on February 20th 2026.

1 / 1 · 100%

User experience

Out of all the bumps we expected along the way, making the user experience good was unexpectedly the hardest- and we're not sure we have done a great job to this day. We essentially spent 8 months refining main menu and different views users interact with - and it kept getting harder and harder to design something worthy. Even the smallest elements, such as volume knobs, proved that given bad positioning, can interfere with critical parts of the game.

Alpha prototype

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Iteration #1

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Iteration #2

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Small labels, animations, everything had to be refined to the smallest details.

Alpha prototype

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Iteration #1

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Iteration #2

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We took our time to even redesign entire screens. The hardest thing is to accept that something is bad and you need to rewrite it fully and insist on high standards.

Alpha prototype

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Iteration #1

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Iteration #2

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Alpha Prototype

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Iteration #1

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Iteration #2

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We also had to go through many slight remakes which resulted in entire design language shifts

Iteration #1

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Iteration #2

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Thank you again.

We hope these screenshots give you some insight into the insanely difficult design process of Rhythia, and we hope you'll enjoy the game and help us reach the best experience possible!

See you on 20th of February.

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