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IXE Release 45

IXE Release 45

  • Changed SetAmmo and SetAmmoMax RPL APIs to treat amt as a float rather than an int (the value internally is a float, the API was just treating it as an int).
  • Added "simpleconsumption" arg to PhantomBeamController
  • Compile global scripts as part of finalization process. This allows :once to run after a finalize in a global script set to run when paused.
  • Prevent exception in GetControllerArg2 rpl api when accessing non-existent key.
  • Don't force default interactions into a mission after a mission load.
  • Update sand dropper module "embers" button to read "EMBERS"
  • Moved resetting and setting of FOW to LateUpdate. This prevents situations where units request ammo and don't get it because a later updating unit reveals the FOW.
  • When selecting a spirit, select the base spirit ship instead.
  • Added Get/SetControllerArg2 apis.
  • Added SetSpriteLayer to RPL
  • Ensure that when the game window is resized, it is saved to the settings.
  • Check for invalid "type" field in json when loading a unit/global.
  • Don't force JSONUIText, Button, and ChoiceButton to use only upper case text.
  • Fixed array out of bounds problem in Digitalis when at edge of map.
  • Updated the Shift-I info box to have the version at the bottom at start with "V:".
  • Stop resetting FOW data when game is paused. This allows unit placement when paused.
  • Added button to open wiki link next the editor help button.
  • Updated GetControllerArg to work on lower case simplified controller names.
  • Added GetCreeper, SetCreeper, SetCreeperInArea RPL apis.
  • Update RPL FromCell and ToCell to deal with x,y rather than x,z.
  • Fixed typos in RPL names and some argument parsing.
  • Added a limit of 32 to the edit undo buffer.
  • Fixed collider overlap in round/sparse checkboxes in editor.
  • Made freebuild and slammer tooltips in play log appear on top not underneath the pane.
  • Stop looping sounds in OnDestroy of units.
  • Properly clean up global script runners after a recompilation.
  • Fixed Creeper "Damges" typo in sand info card.
  • Added HideUI capability.
  • Fixed load issue with the path finders used for all move particles. It was backwards in choosing whether to ignore or not creeper.
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