Patch Notes for Nov. 6th
Character Optimizations & Fixes
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Optimized certain Talent effects — the damage increase effect is no longer diluted by Potential multipliers, and some damage values have been adjusted.
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Optimized Ragna’s Talent — when Prototype's HP decreases, skill damage increases by a fixed ratio without requiring stacking.
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Optimized Hakumen’s Talent — after Prototype taking damage or blocking, the character now enters Super Armor state and gains increased attack damage.
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Optimized Hibiki’s Talent — back attacks now grant a damage increase effect, and attacks no longer force enemies to turn around.
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Optimized Taokaka’s Talent — the higher the combo count, the greater the damage.
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Fixed several issues with Hibiki, optimized some Potential effects, and added new hidden Potential effects.
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Adjusted Mai’s base damage for certain moves. Her [Aerial Attack] and [Dash] gain increased damage when their hidden effects are unlocked.
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Modified Mai’s [Exseal] input window — diagonal throws now correspond intuitively to up/down directional inputs, with faster angle transitions and the ability to chain throws continuously.
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Added hidden effect for Mai’s [Exseal] — higher charge levels increase damage, and an additional charge level is gained immediately.
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Added hidden effect for Mai’s [Exseal] — while performing an aerial horizontal throw, pressing the special key allows the spear to auto-track enemies.
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Added hidden effect for Mai’s [Sylvan Hurricane Assault] — teleport above certain hit enemies when activated.
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Added hidden effects for Mai’s and [Flurry of the Winter Moon] — the final strike releases a tornado forward.
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Added hidden effect for Mai’s [Maple Gust] — reduced MP cost, and within the tornado range, [Moon Blossom] can be used without limit.
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Added hidden effect for Mai’s [Moon Blossom] — temporarily increases damage after use; directional + special key performs a derived back-flip version of [Moon Blossom].
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Added charge indicators to Mai’s [Ayanishiki] and [Exseal].
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Fixed an issue where Mai’s and Flurry of the Winter Moon] caused abnormal enemy behavior upon hit.
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Fixed an issue where Mai could not chain diagonal throws after dashing. When [Floral Blizzard Blossom] is obtained, holding the dash key now prioritizes throwing after dashing.
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Optimized Legacy’ interruption and presentation; reduced minimum interruption time for all characters.
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Fixed an issue where Taokaka’s Legacy [Crunchy Crunch!] had insufficient blade-spin speed on first use.
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Optimized Hakumen’s Legacy [Kongou] — now grants complete damage immunity while active.
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Optimized λ-No.11-’s Legacy [Luminous Slave EX] — flying swords now prioritize the currently targeted enemy.
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Optimized λ-No.11-’s Legacy [Legacy Edge EX] — each sword hit now adds +5 to the combo count.
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Fixed Hibiki’s Legacy [Splitting Glaives], where the blade hit count was abnormal.
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Optimized Es’s Legacy [Crest Arts], improving guard-breaking performance.
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Optimized Mai’s Legacy [Maple Gust] — can now pull in armored enemies, with improved range and duration.
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Optimized ICEY’s Legacy [Otherworldly Blade] — each clone strike now applies a mark, and breaking the mark deals additional damage based on the target’s max HP.
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Fixed an issue where Hakumen’s hidden effects caused abnormal damage amplification.
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Adjusted knockback effects for certain moves of Susanoo.
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Fixed an issue where Susanoo could be guard-broken by some non-throw attacks while blocking.
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Fixed an issue where The the Prisoner’s [Wings of the Crow] failed to trigger Skill Tactics.
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Fixed an issue where The the Prisoner’s Dash Disabled contract effect did not apply correctly to certain dodge states.
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Fixed an issue where The the Prisoner’s guard moves ignored Elite Enemy grab attacks.
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Fixed an animation issue that occurred under specific conditions for The the Prisoner.
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Fixed an issue where Bullet’s throwable in Training Mode had insufficient HP.
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Fixed an issue where Bullet could incorrectly trigger a guard when grabbing certain enemies.
Other Optimizations & Fixes
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Added a new setting: [Infinite MP during trial mode]. When enabled, characters will have infinite MP in [Data Body Trials] and [Potential Trials].
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Improved combo reset logic — combo timeout now begins only after the player’s first successful hit in battle.
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Optimized camera behavior when performing air combos on Elite Enemies after armor break.
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Optimized [Flying Blade Tactics] — heavy attacks can now also fire blades; to prevent lag, high-frequency heavy attacks will no longer recycle blades.
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Optimized display issues in certain stages.
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Fixed abnormal laser damage for the Floating Mind.
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Optimized input detection — diagonal double-taps now also trigger a dash.
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Players can now change Prototype Palette in the [Mind Challenge], [Mind Trial], and selection screens.
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