Naoto Joins the Fight! Challenge the Extreme Difficulty!
**New BlazBlue Storyline [DBS Laboratory] Now Available **
- Unlock Method: After clearing the [Sky City] storyline, PC players can select [Story Switch] in the main menu to enter the [DBS Lab] and experience the new story mode.
"ACE, go beyond your limits at the end of the Sea of Possibility!"
** [Naoto Kurogane] Character Pack & Palettes & New Avatar & New OST**
The following content have been officially released:
- [Naoto Kurogane] Character Pack, which includes:
Prototype [Naoto Kurogane]
Palette [Pure White Gift] for 4 Prototypes
Avatar [Terumen]
-
[X-File] Character Palette Pack for 14 characters.
-
Added "BlazBlue Entropy Effect - Soundtrack C".
-
BlazBlue Entropy Effect - Soundtrack X added to Launch Exclusive Content DLC.
-
Added a set of new Free Palettes [Final Trial], redeemable after completing related tasks.
New Difficulty [Extreme] & Stage [Void Domain] & New Mechanic [Overload]
-
Added the new Difficulty [Extreme], featuring 5 [Mutations] that drastically alter game mechanics.
-
Added the [Void Domain], an exclusive stage for [Extreme] difficulty.
-
Added Difficulty [Extreme] exclusive Mutation mechanic [Overload]: upon activating the mutation [Extreme Overload], characters can enter an Overload state, significantly boosting combat capabilities.
** New Elite Enemies**
-
Added the Elite Enemy [Take-Mikazuchi].
-
Added the Elite Enemy [Izanami].
** New [Vanguard Battle Spaces] & [Vanguard]**
-
Added the [Vanguard Battle Space].
-
Added 10 new [Enemies]:
Mecha Commander
BFW-3000
Flux Construct
Magma Hunter
Mumei
Raiju
Winged Assassin
Heavy Ordnance
Nightstalker (Prime / Ruby / Amethyst / Jade)
Mimic Slime (Acid / Devour)
** [Mind Challenge] Extreme Stages**
- Added 11 [Extreme] difficulty stages to [Mind Challenge], including the stage featuring [Reki].
** New Localization**
- Now available in Korean! (한국어 지원!)
** System & Progression**
-
Optimized the reward logic for [Advanced Battle Space]: it now guarantees one [Potential]; the second reward is randomized between [Tactics], [Max HP], or [Max MP].
-
Added a [Potential Unleashed] option: providing a direct damage boost when Potential choices are insufficient or fully collected.
-
Optimized the [Clear the Infection] crossover stage rewards method.
-
Added new [Secondary Objectives] and [Challenge Objectives].
** Character Adjustments**
Bullet
- Fixed an issue where Bullet could not lock onto the [Defiling Eye] when it landed on the ground.
Mai
-
Optimized the action logic for Mai comprehensively.
-
Fixed multiple issues with combo connections and hitbox anomalies.
-
Optimized the invincibility frame coverage and visual effects for Mai's skills.
Hakumen
-
Fixed hitbox anomalies for Hakumen during Dash and Attack-Defense transitions.
-
Optimized the input windows, detection logic, and visual effects for Hakumen's related actions.
Hibiki
-
Added a new mechanic allowing Hibiki to interrupt Heavy Slash via specific Potential combinations.
-
Added a new Potential effect: leaving a Shadow clone to continue the slash when interrupting Heavy Slash.
-
Optimized the hitboxes for Dash and Clones.
-
Fixed issues with damage logic and piercing properties of [Oblivion Glaive].
Ragna
-
Added a new Potential combination: granting Super Armor and Damage Reduction to derived general skills.
-
Optimized the input command for Dash-derived skills.
-
Optimized the HP-linked damage mechanics and hitbox detection.
Es
-
Fixed an issue where [Type:Slasher "Bedivere"] was triggered incorrectly when dashing after an aerial skill.
-
Fixed damage hitbox anomalies for [Type:Slasher "Mordred"] and [Type:Slasher "Gawain"].
-
Fixed an issue where the duration of [Crest Arts] buff failed to reset correctly.
-
Kokonoe
-
Added new hidden effects: granting invincibility dodge/Invincibility effect to the character while a Clone is casting Skills/SP Skills.
-
Added a special Victory Pose.
-
Optimized Teleport and Slide actions to grant Invincibility.
-
Optimized Grab hitboxes and Moving Dash rules.
Noel
-
Added Potentials to increase Attack Range and activate [Quick Reload] (Aerial).
-
Added a [Type XVI: Ignition Bolt] mechanic via Potentials: Basic Attacks attach markers, and Explosion moves detonate them.
-
Optimized the logic for canceling/deriving Skills from Basic Attacks.
-
Optimized shooting range detection and ballistics.
-
Added Invincibility and Dodge effects to multiple actions.
ICEY
-
Optimized combat logic, input windows, and invincibility coverage for [Integration] and [Neutralize].
-
Fixed an issue where armor break status was incorrectly applied to projectiles instead of the enemy target.
-
Fixed an issue where the Shield from [Vitality] disappeared abnormally.
Jin
- Increased Base Attack Damage.
** Elite Enemy Optimizations & Fixes**
-
Optimized the combat experience for the Boss [Floating Mind]: fixed anomalies in skill damage and hitbox detection, adjusted phase transition mechanics, and added new attack skills.
-
Adjusted the mechanics of [Reki]: now, [Reki] is no longer immune to Tactic-type damage during phase transitions or death animations.
** Difficulty System Optimizations**
-
Comprehensively integrated into a three-tier system: [Normal], [Advanced], and [Extreme], where [Extreme] difficulty includes an exclusive six-stage challenge.
-
Removed the [Positive Effects] system, and added the [Mind Unleashed] system (please refer to actual in-game performance for specific details).
-
Reconstructed the Entropy value options and limit rules, allowing players to freely combine challenge plans for the highest difficulty.
-
Adjusted the numerical rewards for Black Market/Covenant/Trial and added selectable buffs in Rest Space.
-
Now, you can choose one [Negative Effect] to be cleared even without achieving a Perfect kill.
-
Adjusted the purchasing rules for [Remove Negative Effect] in the Shop: canceled the random refresh mechanism and changed it to display all removable items for players to freely purchase.
Mind Crystals & Upgrades
-
Adjusted the effects of Mind Crystals [Indestructible] and [Mixture Enhancement].
-
Removed the Mind Crystal [Devastation].
-
Added some new Mind Crystals.
-
New Mind Upgrade Mechanic: increasing the Mind Upgrade level will now increase the recovery amount of HP Potions.
-
Reconstructed the [Mind Crystal] equipment interface: optimized the overall visual layout and interaction logic, and added a [Sort] function for Crystals.
Archives & Achievements
-
Added analysis records for Elite Enemies and more Prototype Archive data entries.
-
Added some achievements related to [Extreme] difficulty challenges.
-
Changed the unlock method for the Prototype Palette [Buddy Time]: it can be obtained after unlocking [Co-op Mind Training].
Other Optimizations & Fixes
-
Optimized the flow experience of ICEY's exclusive Stage (Told you to listen to the narrator :P).
-
Added a victory celebration BGM after clearing [Mind Challenge].
-
Added short-time accumulated damage protection, and simultaneously optimized damage protection.
-
Added a [Retry] option on the settlement page of [Mind Challenge], supporting quick retries of the current level.
-
Optimized the functional option configuration within the Potential Trial Room.
-
Optimized the setting logic for [Infinite MP during trial mode]: Legacy Skill cooldowns will also be significantly reduced after enabling it.
-
Fixed the issue where [HP Mixtures] could be used in non-active states.
-
Optimized the trigger priority of [HP Mixtures] and [Escape Death]: now, receiving fatal damage while using an [HP Mixture] will not directly trigger [Escape Death].
-
Optimized the death effects of enemies.
-
Fixed the issue where the invincibility effect disappeared when possessing both [Invincible Dodge State] and [Dash Disabled].
-
Added a shortcut entrance for [Mind Crystals] in [Single Mind Training].
-
Adjusted the arrangement order of functional items in the Pause Menu.
Controller & Operation
-
Comprehensively optimized and completed the vibration feedback configuration for existing Prototypes and enemies.
-
Adjusted and optimized the default layout for Controllers.
-
Note: Due to significant changes in this version update, some historical custom bindings may conflict. If you encounter unresponsive buttons or abnormal operations in the game, please go to [Settings] to manually reset the configuration to resolve it.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.