Patch Notes: Version 1.1.3
Patch Notes: Version 1.1.3
🛒 = this change was suggested by players!
Shop Gameplay:
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Customers no longer lose patience while making impulse purchases.
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**🛒 **Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.
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Customers now lose patience faster when standing on dirt or when they can't find items.
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Shelves and coolers now have a maximum appeal level of 10.
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**🛒 **Customers display a dirt with hourglass thought bubble when walking on dirt.
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Added hourglass icon to "can't find item" thought bubble.
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Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.
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Added 3-second delay timer for customers making impulse purchases after entering the shop.
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Highlighting a customer no longer highlights their shopping list.
Quality of Life:
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**🛒 **Posters can now be removed from walls.
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**🛒 **Highlighting posters now brings up a tooltip showing days left and effects.
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Customer shopping lists now stack and can be cycled through with button presses.
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**🛒 **Time now slows during the scanner tutorial.
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**🛒 **Players can rename their character at any time in the trailer mirror.
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Scanner barcode guide and cash register price guide can now both be hidden with button presses.
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The keyboard arrow keys can now be used to operate the scanner.
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**🛒 **Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).
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Changed English text of "days left" to "day(s) left" on challenges and poster tooltips.
Quests & Dialogue:
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🛒 Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.
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Most daily character dialogues can now only be played once per save file.
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**🛒 **Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.
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C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.
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**🛒 **Removed "End the Game" text from dialogue choices.
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**🛒 **Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.
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**🛒 **Changed English text of poster tutorial popup.
Settings:
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**🛒 **Added option to change font size.
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**🛒 **Added option to make dialogue text appear instantly.
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**🛒 **Added options to make dialogue text progress automatically.
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**🛒 **Added option to lock cursor to screen.
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**🛒 **Added option to pause when unfocused.
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**🛒 **Added motion sickness mode (removes scrolling in main menu).
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Added option to turn screen shake off.
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Added option to unlock the scanner from the beginning.
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**🛒 **Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).
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Added fullscreen borderless display option.
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Added volume slider for footsteps.
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Added option to turn Vsync on or off.
System:
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Cutscene priority system: reworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.
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NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.
Polish:
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Allowed placing waste barrels in basement and storage room.
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Allowed throwing out Fishmas Sticks at BloRSt.
Bug Fixes:
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**🛒 **Fixed Chester getting stuck when you pick up a shelf he's carrying items for.
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**🛒 **Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher's delivery area is full.
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Removed long wait time after finishing certain cutscenes.
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**🛒 **Fixed bug in which posters could be printed instantly.
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Fixed customer dialogue appearing in front of cash register & scanner guides.
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Fixed various typos and inconsistencies.
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Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)
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Fixed visual issue with paint on Solruna's altar.
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Fixed being able to interact with the farm rat bowl too early.
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Fixed newspaper not spawning properly after Resolutions quest.
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**🛒 **"It's A Deal" Achievement will now be retroactively applied to saves that should have gotten this achievement.
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**🛒 **Fixed Dollhouse item not being delivered properly.
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Fixed Tellar's walking paths in her introductory cutscene.
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Fixed being able to purchase item category discounts with insufficient reward points.
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Fixed unnecessary wait times after certain cutscenes.
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Fixed unpurchased item bin not properly changing appearance after being emptied.
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Fixed Salmon item displaying incorrect colors in dialogue.
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Fixed animation error with unpurchased item bin.
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Fixed challenge notifications not sorting above the in-game PC user interface.
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Fixed overexposed lights in Guy's truck during the day.
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Fixed items sometimes not being pixelated during animation.
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Fixed time running when walking through doors.
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Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.
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Fixed some decorative items being difficult to pick up using a controller.
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Fixed "Opening in 30 minutes" popup showing after tutorial.
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Fixed poster remnants showing above newer posters (removed remnants visual from game).
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Fixed off-center dialouge appearing when returning to the main menu and starting a new game.
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Fixed a null ref in the end-of-day shop report.
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Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.
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Fixed drink still being highlighted in the bar even after viewing final friendship event.
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Fixed path error for Ms. Andersen entering the bank.
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Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.
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