Patch 0.02.001
Combat
- Fix: “Wait” function decreased skill cooldown.
Balance
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Slightly increased experience for low level enemies.
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Slightly increased experience for low level bosses.
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The pool of possible bonuses for Implants has been changed. They are now more versatile.
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Bosses of level 11 and above are slightly strengthened.
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"Facem" (Enemy) - swapped the values of “health” and “armor”. Now they have more armor but less life.
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Loot generation for “chests” now depends on mission level and is no longer tied to squad level.
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Can no longer run away manually from the raid after an NPC "Leader" dies, could exploit to lower fatigue loss.
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The Antidote, Sterilization, and Panacea effect/skills have been adjusted. They now correctly prioritize strong negative effects that deal damage.
Skills
Miles
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High Explosive Grenade: Increased damage from 30% to 45%
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Fragmentation Grenade: Increased damage from 50% to 60% to targets with armor.
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Fragmentation Grenade: Increased damage from 25% to 30% to targets without armor.
Medicus
- Experienced Surgeon: Reduced the “skill critical hit chance” from 20% to 10%.
Remediator
- Easy Target: Reduced “damage vs controlled” from 20 to 10.
Pellentes
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Nerves of Steel: Changed “Damage vs. Rage” from % to a direct bonus to damage.
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Nerves of Steel: Reduced “Damage vs. Rage” from 20 to 10
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"Bursting" Bullets: No longer applies the shock 4 effect.
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"Bursting" Bullets: Now Ignores Armor.
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"Bursting" Bullets: Increased damage from 100% to 120%
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Laser Targeting: Increased speed penalty from 5% to 25%.
Sancto
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Fearless: Changed “Damage vs. Rage” from % to a direct bonus to damage.
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Fearless: Lowered “Damage vs. Rage” from 15 to 10
Other
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Revisions in texts.
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Corrections in levels.
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Fixed Megan's levels where you could enter rooms without end and loot endlessly.
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Fixed Grom's level where you could enter a room with no end and loot endlessly.
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Pressing RMB would highlight the hero card in the hub on the Gene Stimulation screen.
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Now you can quickly change heroes to inject stims and not wait for the process to complete. The cost will not become negative and will not eject another hero at the end of the stimulation process.
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Improved Grom's running animation.
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Added 33 new achievements.
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