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Patch v 0.01.061

Battle

  • Fix: New enemy wave did not come if the hero killed the last monster in the reinforcements and had an action point left.

  • Fix: The skill “Panther System” did not remove its penalty between battles.

  • Fix: The “Russian Roulette” skill could cause an error when the last monster died while skill was still firing.

  • Fix: The “Swarm Call” skill of the Oviparous Mortem hive queen was stopping the battle.

  • Fix: Medicus and Ignifer some passive skills could change the damage of the active skill to negative, healing enemies.

  • Fix: Special Training skill increased parameters 2 times more than it should.

  • Fix: Open skill “Pitcher” did not apply the “Acid” effect.

  • Fix: Evolving effects (deep wound, toxin, etc.) now do not absorb the base effect (bleed, poison, etc.) completely, but reduce their counters by the amount needed to transition.

  • Fix: Effects with instant triggers upon accumulation of counters: “Bio-Nanobots”, “Epoxy Bio-Resin”, “Tech-Nanobots”, “Tissue Regeneration” now do not absorb the base effect completely, but reduce their counters by the amount needed to transition.

  • Fix: Line attack skills did not apply combat concentration if the enemy died in the back row.

  • Change: Combat Concentration can now be gained from killing an enemy with a negative effect (bleed, toxin, etc.).

  • Fix: Shock and Awe (Sancto) skill activated combo without the passive talent learned.

Ui

  • Fix: The skills tooltip could generate an error and the inventory would stop opening.

  • Fix: Several Fire Support icons for passive skills in talents.

  • Filters have been added to the hero hub to sort characters by their level and fatigue amount.

Raid

  • Fix: On some raids monsters did not spawn.

  • Fix: The sound of chest hacking did not stop if you ended the raid while hacking.

Sound/Music

  • Fix: Vermitoidus did not have a growl sound when running away from the battlefield after his armor was knocked down.

  • Fix: The volume of Impetum's shots.

  • Fix: Technicus was missing the sound of the Combat Firmware skill.

  • Fix: Legionnaire had no sound for shotgun fire.

  • Fix: Wasteland music was not optimized.

Texts

  • Edits in various texts.

Balance

  • Adjusted the equipment of story characters.

  • Reduced the damage of the “Blade” weapon by 15%.

  • Reduced the damage of the “Pistol” weapon by 15%.

  • Increased experience for killing level 10+ enemies.

  • Increased critical hit chance for the Libritor class by +10%.

  • Support system (Remediator): changed the requirement for learning the skill. No longer requires other connected skills.

  • From the list of equipment items available for purchase in the “Arsenal” excluded common (gray), now all items start with uncommon (green).

Skills Defencor

  • Skill - “Direct hit”: increased damage to enemy initiative from 5% to 10%.

  • Skill - “Loud Shots”: increased the chance to apply “Provocation” from 15% + 15% to 25% + 25%.

  • Skill - “Large Caliber”: reduced critical hit chance from 15% + 15% to 10% + 10%.

  • Skill - “Large Caliber”: modified, enhances the skill “Point-blank Shot” → Enhances a series of skills: “Point blank Shot”, ‘Spread shot’, ‘Imperium Ignis’, ‘Wall of Fire’, ‘Control Shot’.

  • Skill - “Point blank Shot”: changed “Attacks one target” to “Attacks one nearby target”.

  • Skill - “Point Blank Shot”: increased the damage of the skill from 120% to 140%.

  • Skill - “Shotgun shot”: now applies the effect Bleed x1.

  • Skill - “Shotgun shot”: changed from “Attacks one target” to “Attacks one close target”.

  • Skill - “Perfect Technique”: reduced the amount of bleed from x3 to x2.

  • Skill - “Spread shot”: now applies x1 shock per hit.

Miles

  • Skill - “For Buenos Aires”: increased damage to initiative from 10% to 15%.

Impetum

  • Skill - “Calculating Player”: changed from “Enacts combat concentration" to "Triggers combo".

  • Skill - “Calculated Player”: changed position in the talent tree, swapped places with the talent “Bestial Ferocity”.

  • Skill - “Taking the initiative”: increased initiative bonus from 40% to 125%.

Mechanicus

  • Skill - “Locust Mine”: reduced the amount of Acid effect from x4 to x2

  • Skill - “Locust Mine”: reduced the amount of Bleed effect from x3 to x2.

  • Skill - “Ultrasonic Beacon”: reduced cooldown time from 5 to 4.

  • Skill - “Nano-Ultrasound”: changed, instead of "applying a weakness effect to the enemy" - “Skill does not end action”.

  • Skill - “Autonomous Control”: now enhances the skills “Technoshooter” and “Technotron”.

Sancto

  • Skill - “Determined Shooter”: increased the chance to enter Optical Camouflage from 35% to 70%.

  • Skill - “Determined Shooter”: increased the applied amount of “Laser targeting” effect from x1 to x3.

Achivements

  • Fixed: The achievement “Financial Whiz” .

  • Fixed: other achievements were not always unlocking.

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