Новости Aethermancer
Объявления разработчиков, обновления и обсуждения.
Devlog #10 | 10/10 would explore again
Hey and welcome to this new devlog where we will go on a **secret mission to sneak into the map generator** and see how it works. In Aethermancer we use procedual…
Читать и обсудить →Devlog #9 | 50 Shades of Gra(y)dients
In today's devlog, we're pulling back the curtain once again to unveil one of our most versatile tools for making Aethermancer: Gradients. These unsung heroes in our toolkit are the secret sauce that breathes life into o…
Читать и обсудить →Devlog #8 | What gives the moi rai team nightmares
Another long day of development ends in the twilight hours. The air in the old cabin we rented for a work-vacation is still thick from all the discussions. I almost did not hear the faint knocking on the door with the ra…
Читать и обсудить →Devlog #7 | Choose your Monster!
Welcome to a new devlog! This is our first devlog diving into the **combat mechanics** of Aethermancer. That’s right! It took a long time (lots and lots of iterations and internal prototypes) to get the combat feel **jus…
Читать и обсудить →Devlog #6 | Dear Diary
I am so happy I finally have time to write to you! Last week kept me pretty busy, but was super special! The team *finally* got together for our very first real com…
Читать и обсудить →Devlog #5 | A Trip to Terastae
We are happy you signed up for today's tour through Terastae! Your guide Anni will show you what's there to explore with some hints on how level generation for Aethermancer works. ![Изображение из объявления Steam](<htt…
Читать и обсудить →Devlog #4 | Monsters in Motion
This devlog focuses on monster animations in Aethermancer! It consists of the written devlog by one of our Pixel Artist Adam as well as a video about specific monster animation at the end. ![Изображение из объявления S…
Читать и обсудить →Devlog #3 | How the mighty Sphinx became a House Cat
Seeing you guys react to our monsters in such a positive way over the last few months got our pixel artist Jorge in the mood to talk a bit about them. More specifically, in today's devlog we'll talk about Monster Design …
Читать и обсудить →Devlog #2 | Taking our Pixel Art to the next Level
For our second devlog our Tech Artist Basti will take you behind the scenes of our announcement trailer and show you some of the things we did to take our pixel art from merely imitating the past to something that resemb…
Читать и обсудить →Devlog #1 | Aethermancer - Monster Sanctuary: Similarities and Differences
To start off: Why we chose to work on ‘Aethermancer’ as our next project, instead of ‘Monster Sanctuary 2’. Working on a direct sequel to Monster Sanctuary would have been the more safe route and was definitely something…
Читать и обсудить →Enter the Void with us…
We will share development insights here in a blog-format from time to time. If you want fresh out-of-the-oven showcases of new monsters, features and areas, follow the development on our Discord! We actually talk there…
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