Devlog - Build 130
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
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Added limits to how high a stat can go
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Implemented applying rarity on relic rolls
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Started work on a loadout system to select your pre-adventure loadout
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Added kill counter on tooltips
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Added new conditionals (number of kills per weapon)
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Polished newly created items
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Added new Hellfire difficulties
Fixes:
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Fixed starred conditions on newly created item
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Fixed Hellfire UI when selecting a level above 5
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Fixed armor break debuff not falling off after time
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Fixed shop playing discount sound when no item was actually discounted
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Fixed updating Weapon Capacity when selling an item that gives this stat
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Fixed starting health UI when the character has a starting health other than 100
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Fixed duplicate item
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