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Devlog - Build 134

Note: These changes are our work on the version that will become the Early Access version.

These changes have not been added to the demo.

Features:

  • Create starting gear for serveral new subclasses

  • Added back warning when trying to leave the shop without any weapons

  • Added ways to unlock the new subclasses

  • Added flavorful ways to unlock new adventures

  • Added achievements

  • Added collectible rewards for achievements in game

  • Reworked Hellfire UI to be able to select higher difficulties to preview rewards

  • Added highlighting for bosses

  • Added focus animation when a boss spawns

  • Added "set bonuses"

  • Added logic to prevent incompatible relics from being offered

  • Reworked Shop UI to show "hovering" shop offers and rarity lighting

Fixes:

  • Fixed Daggersong relic showing infinite DPS

  • Fix visual buff issues on relics

  • Fixed loadout UI issues

  • Fixed relics being added twice, if saved as part of a loadout

  • Fixed audio on "Dash increases base damage" relic

  • Fixed localization on Whirlwind relic

  • Fixed minimap mountain top lighting

  • Fixed enemies spawning on top of eachother

  • Fixed formulas not working as intended when using a percentage stat as base

  • Fixed unable to buy weapon from shop to storage, when at maximum weapon capacity

Balancing:

  • Reworked experience curve
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