Devlog - Build 136
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
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Major overhaul in enemy movement to improve performance
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Polished new subclass abilities
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Added 10 new achievements
Fixes:
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Fixed enemies scaling to ludicrous damage amounts
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Fixed selected language not loading correctly at start of game
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Fixed Relics not applying bonuses if they are calculated by a formula
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Fixed death ambiance stopping abruptly upon opening adventure completed visuals
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Fixed possible game brick when interacting with the "No weapons" warning
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Fixed level up screens showing correct subclass
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Fixed scene transitions being laggy in certain conditions
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Fixed Bats not moving after performance increase
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Fixed Dynamyte flying off the map when used with manual aim
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Fixed player getting hit no longer playing hit sounds
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Fixed mouse hovers not being locked during merge animation
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Fixed butterfly enemies not spawning after performance increase
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Fixed shop offers not staying in correct place while hovering
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