Devlog - Build 149
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
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Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass
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Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players
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Removed running count in UI for achievements that do not keep a running count
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Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately
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Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination
Fixes:
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Fixed issue when pausing the game mid animation
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Fixed Timestop Altar pauses bosses, but does not pause weapons.animations
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Fixed various map issues regarding colliders / chests
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Fixed issue where finishing a hellfire level would also give the rewards of other subclasses
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Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already
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Fixed various names/descriptions of rewards
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Fixed Lingering Effects not spawning on a specific map
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Fixed missing stat on Firebolt Staff
Balancing:
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Set all reward weapons/items sell prices to 0
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Added Debuff Immunity of Timestop to all (Mini)Bosses
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