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Devlog - Build 149

Note: These changes are our work on the version that will become the Early Access version.

These changes have not been added to the demo.

Features:

  • Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass

  • Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players

  • Removed running count in UI for achievements that do not keep a running count

  • Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately

  • Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination

Fixes:

  • Fixed issue when pausing the game mid animation

  • Fixed Timestop Altar pauses bosses, but does not pause weapons.animations

  • Fixed various map issues regarding colliders / chests

  • Fixed issue where finishing a hellfire level would also give the rewards of other subclasses

  • Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already

  • Fixed various names/descriptions of rewards

  • Fixed Lingering Effects not spawning on a specific map

  • Fixed missing stat on Firebolt Staff

Balancing:

  • Set all reward weapons/items sell prices to 0

  • Added Debuff Immunity of Timestop to all (Mini)Bosses

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