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Devlog - Build 151

Note: These changes are our work on the version that will become the Early Access version.

These changes have not been added to the demo.

Features:

  • Made Mark of the Greatblade increase both slashing and blunt damage

  • Made spike damage work with enemies who do not damage player upon touch

  • Added 4 new relics that can be earned by completing achievements

  • Reworked starting equipment to be more intuitive for new players

  • Added tooltips to the loadout slots

Fixes:

  • Fixed no enemies spawning at the end of Grasslands level

  • Fixed audio spamming when killing lots of enemies at once while having the Executioner's loop relic

  • Fixed entering shop while Timestop Altar is active would show those visuals over the shop

  • Fixed Hellfire 0 flame animating as though it is very high upon first opening the adventure select screen

  • Fixed sprites stretching after using Right-click to move them back to storage

  • Fixed weapon visuals change stays after changing damage type and then removing that change

  • Fixed error when the Greatsword character would deal spiked damage

  • Fixed small relic related issues in Blacksmith

Balancing:

  • Reworked projectile count nodes in the Talent Tree
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