Devlog - Build 151
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
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Made Mark of the Greatblade increase both slashing and blunt damage
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Made spike damage work with enemies who do not damage player upon touch
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Added 4 new relics that can be earned by completing achievements
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Reworked starting equipment to be more intuitive for new players
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Added tooltips to the loadout slots
Fixes:
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Fixed no enemies spawning at the end of Grasslands level
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Fixed audio spamming when killing lots of enemies at once while having the Executioner's loop relic
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Fixed entering shop while Timestop Altar is active would show those visuals over the shop
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Fixed Hellfire 0 flame animating as though it is very high upon first opening the adventure select screen
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Fixed sprites stretching after using Right-click to move them back to storage
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Fixed weapon visuals change stays after changing damage type and then removing that change
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Fixed error when the Greatsword character would deal spiked damage
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Fixed small relic related issues in Blacksmith
Balancing:
- Reworked projectile count nodes in the Talent Tree
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