Build 61 released
Features:
- Shop items will now no longer contain duplicates
- Projectile Count stat now correctly applied
- Damage numbers are now shown in color of the element that the damage is *
- Dash visualization
- Camera shake when taken damage
- (Mini)bosses now no longer teleport when far from the player
- Adventure finished screen now shows weapons in descending DPS
- Removed health drops from (Mini)bosses as there is not time to pick these up
Fixes:
- Added background music on adventure failed
- Fixed canvas issues (talent tree lines + controller in menu)
- Fixed Inferno Blade only hitting to the right
- Fixed icons in tooltip and stat overview being different
- Fixed items/weapons/bags not shown on top of other UI items when dragging
- Fixed HP bar of endboss staying empty
- Fixed knockback defense not always working
- Fixed loot being scaled to the same scale as the enemy dropping items
- Fixed adventure rewards not being reset when starting a new game
Balancing:
-
Magic Wand
- Min damage 5 (was 1)
- Max damage 10 (was 2)
-
Blunt Mace
- Ranged (was melee)
- Piercing 0 (was 10)
-
Monk Staff
- Ranged (was melee)
-
Gem of the Turtle
- Removed starred stats
- Known issue: When overriding the damage type the original damage type is still used for the color calculation
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