Update: Mad Max, Patch 3
Welcome Wastelanders!
Patch 3 for Mad Max rolls in a number of improvements, including the “Vehicle Roll” option, which lets you enable more realistic in-air physics. (And, to create more incredible moments in Capture Mode!) In addition to this, there’s a number of general fixes, for both graphics and audio, along with a number of specific updates for 64-bit Windows users. Enjoy all the nitty gritty in the full patch notes, below.
General Updates for All Platforms:
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Added optional “Vehicle roll” setting for more realistic in-air car physics.
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General performance improvements.
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Improved data streaming, enabling content to load faster and easier.
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Improved auto-aim target prioritization.
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Fixed various audio issues.
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Made various GUI fixes and improvements.
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Fixed several instances of the map not loading correctly.
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Made various mission flow fixes and improvements. This includes retroactively resolving a conditional mission flow blocker that was happening to some players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted.
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General bug fixes.
Win64 Specific Updates:
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Fixed instances of graphics options resetting to default upon the game loading for some users.
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Fixed an issue which caused the Harpoon to not work correctly on triple monitor setups, and with larger aspect ratios.
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Fixed several keyboard entry issues with the WBPlay Menu screen.
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Made several Mouse & Keyboard Control improvements and fixes.
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