Patch Notes 0.12.1.29652
Features
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We are releasing the new network backend, previously tested on network-test
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Added a range and damage display for retaliate to the UI.
Major Fixes
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Fixed Multiplayer issues with the Undo action.
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Fixed an issue with the Meteor card “Eruption” that was causing an error when skipped.
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Fixed an issue that was blocking you from performing any actions in the outpost.
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Fixed some Multiplayer desyncs.
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Fixed an error that was showing up after the astral “once per battle infusion” triggers.
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Game no longer gets stuck when trying to place hazardous terrain over the limit with Meteor.
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Fixed an issue causing the game to get stuck when Shackles uses Mirrored Knife when having “Delayed Malady”.
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Fixed an error that was occurring when the shackles summon “Flesh Bomb” dies by the Elder Ooze in Quest 84 “Here There Be Oozes”.
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Game no longer crashes when moving an enemy with “Enticing Breeze” bottom action in quest 30 “War of the Spire B”.
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Game no longer gets stuck in quest 27 “Depths of Delirium” when a Deep Terror exhausts a player forcing a card banishment.
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Fixed an issue when using Lightning eel together with The Blinkblade card top action of “Power Leak”.
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Game no longer gets stuck when a character gets exhausted while Tome of Conflict is active.
Minor fixes
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In quest 31 “Cracking tunnel” there is no longer a possibility for a summon to spawn in the first room, after you escaped into the second one.
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Enhancements now have their correct cost if the ability you are enhancing is persistent.
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Using “Nimble Legguards” on a pattern attack now correctly calculates the damage and displays correct modifiers.
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Summer Road event 42 no longer has the chance of giving you pets that it shouldn’t at this point.
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Meteor card “Under Pressure” now correctly counts inward facing corners as walls.
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Traps can be correctly placed and reallocated to empty hexes in quest 108 “Lustrous Pit”.
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The pet “Piranha Pig” now correctly gives loot ability with range 1.
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The top action of the Astral card “Gemstone Resonance” now correctly counts towards “Apex of Infusions” mastery.
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Ice Shiv effect now correctly only resolves on the turn you play it.
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Fixed an issue with the “Light-footed” perk menu showing up twice after stepping on a trap, from the pressure plate hex in Quest “Haunted Vault”.
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Fixed an issue that was breaking the game on quest 28 “Summit Meeting” if you have the “Toxic Termination” challenge.
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In Quest 58 “Orphan's core” The Orphan receives damage only once after the Hulking Pillar is killed.
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In Quest 118 “Lurker Necromancy” characters' turn is no longer skipped if it is right after a living skeleton's turn.
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Retaliate now triggers after all push/pull abilities resolve.
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Characters and creatures with on death abilities no longer trigger retaliate on the attack that they will die to.
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Challenge “Alternate Tactics” now works as intended.
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Snowflake card “Blinding Flurries” now correctly applies muddle to all revealed enemies, and not all revealed enemies by the Snowflake.
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In quest “Here There Be Oozes” The Elder Ooze now correctly leaves a slime on the hex it exits, even if it is occupied by a different ooze.
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The Prism now consumes and applies a slime on itself after performing Transfer and teleporting to a hex with a slime in quest 84 “Here There Be Oozes”.
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In Quest 17 “Haunted Vault” the last room can no longer be opened with less than the needed amount of characters.
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Tome of Elements now infuses all elements correctly.
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Bottom action of the Shackles card “Delayed Malady” no longer gives all attacks disadvantage if you have the muddle negative condition.
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Ancient Artillery can no longer push a party member into a non-enterable hex.
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Fixed the icons of the Level 3 Stables building.
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Fixed a visual issue with strings showing up instead of text.
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Boneshaper summons now correctly get absorbed into the Bone Horde from the top action of “Endless Numbers” if they end their turn on the same hex it is in.
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Advantage now correctly nullifies disadvantage during Outpost attacks.
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Escape Hexes in Quest 28 “Summit Meeting” now become available after fully completing the requirements.
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The Astral card “Imbue With Life” top action, now correctly reapplies disarm to Astral even when shackles absorbs it.
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Boneshaper summons can now loot Soil samples with the card “Eternal Torment” in Quest 69 “Sacred Soil”.
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Blinkblade cards now work correctly together with Banner of Strength.
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Killing a monster with an Amulet of Reanimation in Quest 118 “Lurker Necromancy” now correctly drops the amulet in the hex the monster was occupying.
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Fixed overlapping and wrong type of enhancements on the Geminate card “Locust Host”.
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Quest 31 “Cracking Tunnel” end of turn damage special rule, no longer triggers every time you enter a new room.
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LoS calculation now functions as intended on levels with elevated ground.
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Movement now correctly stops when entering a trap or hazardous terrain in quest 108 “Lustrous Pit”.
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Fixed the localization of the confirm button in the crafting building and the submit button in the “Save Game” screen.
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Fixed the localization of the Codex header.
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Fixed the localization of the confirm button in the Hero Perks screen.
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Fixed the localization of the inspiration reward text in the rewards section at the end of a quest.
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Fixed the localization of the Reset Tutorial Tips button in the Gameplay Options menu.
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Players can now correctly interact with the altar and move to the spirit plane in quest 38 “The Way Forward”.
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In quest 110 “Guardian’s temple”. The altar can no longer be targeted by attacks.
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In quest 58 “Orphan's Core” when the hulking pillar is destroyed, the special rules correctly update and the door opens as intended.
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Fixed a visual bug with the Snowflake card “Whipping Gale”.
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