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Меню

Patch Notes 0.12.1.29652

Features

  • We are releasing the new network backend, previously tested on network-test

  • Added a range and damage display for retaliate to the UI.

Major Fixes

  • Fixed Multiplayer issues with the Undo action.

  • Fixed an issue with the Meteor card “Eruption” that was causing an error when skipped.

  • Fixed an issue that was blocking you from performing any actions in the outpost.

  • Fixed some Multiplayer desyncs.

  • Fixed an error that was showing up after the astral “once per battle infusion” triggers.

  • Game no longer gets stuck when trying to place hazardous terrain over the limit with Meteor.

  • Fixed an issue causing the game to get stuck when Shackles uses Mirrored Knife when having “Delayed Malady”.

  • Fixed an error that was occurring when the shackles summon “Flesh Bomb” dies by the Elder Ooze in Quest 84 “Here There Be Oozes”.

  • Game no longer crashes when moving an enemy with “Enticing Breeze” bottom action in quest 30 “War of the Spire B”.

  • Game no longer gets stuck in quest 27 “Depths of Delirium” when a Deep Terror exhausts a player forcing a card banishment.

  • Fixed an issue when using Lightning eel together with The Blinkblade card top action of “Power Leak”.

  • Game no longer gets stuck when a character gets exhausted while Tome of Conflict is active.

Minor fixes

  • In quest 31 “Cracking tunnel” there is no longer a possibility for a summon to spawn in the first room, after you escaped into the second one.

  • Enhancements now have their correct cost if the ability you are enhancing is persistent.

  • Using “Nimble Legguards” on a pattern attack now correctly calculates the damage and displays correct modifiers.

  • Summer Road event 42 no longer has the chance of giving you pets that it shouldn’t at this point.

  • Meteor card “Under Pressure” now correctly counts inward facing corners as walls.

  • Traps can be correctly placed and reallocated to empty hexes in quest 108 “Lustrous Pit”.

  • The pet “Piranha Pig” now correctly gives loot ability with range 1.

  • The top action of the Astral card “Gemstone Resonance” now correctly counts towards “Apex of Infusions” mastery.

  • Ice Shiv effect now correctly only resolves on the turn you play it.

  • Fixed an issue with the “Light-footed” perk menu showing up twice after stepping on a trap, from the pressure plate hex in Quest “Haunted Vault”.

  • Fixed an issue that was breaking the game on quest 28 “Summit Meeting” if you have the “Toxic Termination” challenge.

  • In Quest 58 “Orphan's core” The Orphan receives damage only once after the Hulking Pillar is killed.

  •  In Quest 118 “Lurker Necromancy” characters' turn is no longer skipped if it is right after a living skeleton's turn.

  • Retaliate now triggers after all push/pull abilities resolve.

  • Characters and creatures with on death abilities no longer trigger retaliate on the attack that they will die to.

  • Challenge “Alternate Tactics” now works as intended.

  • Snowflake card “Blinding Flurries” now correctly applies muddle to all revealed enemies, and not all revealed enemies by the Snowflake.

  • In quest “Here There Be Oozes” The Elder Ooze now correctly leaves a slime on the hex it exits, even if it is occupied by a different ooze.

  • The Prism now consumes and applies a slime on itself after performing Transfer and teleporting to a hex with a slime in quest 84 “Here There Be Oozes”.

  • In Quest 17 “Haunted Vault” the last room can no longer be opened with less than the needed amount of characters.

  • Tome of Elements now infuses all elements correctly.

  • Bottom action of the Shackles card “Delayed Malady” no longer gives all attacks disadvantage if you have the muddle negative condition.

  • Ancient Artillery can no longer push a party member into a non-enterable hex.

  • Fixed the icons of the Level 3 Stables building.

  • Fixed a visual issue with strings showing up instead of text.

  • Boneshaper summons now correctly get absorbed into the Bone Horde from the top action of “Endless Numbers” if they end their turn on the same hex it is in.

  • Advantage now correctly nullifies disadvantage during Outpost attacks.

  • Escape Hexes in Quest 28 “Summit Meeting” now become available after fully completing the requirements.

  • The Astral card “Imbue With Life” top action, now correctly reapplies disarm to Astral even when shackles absorbs it.

  • Boneshaper summons can now loot Soil samples with the card “Eternal Torment” in Quest 69 “Sacred Soil”.

  • Blinkblade cards now work correctly together with Banner of Strength.

  • Killing a monster with an Amulet of Reanimation in Quest 118 “Lurker Necromancy” now correctly drops the amulet in the hex the monster was occupying.

  • Fixed overlapping and wrong type of enhancements on the Geminate card “Locust Host”.

  • Quest 31 “Cracking Tunnel” end of turn damage special rule, no longer triggers every time you enter a new room.

  • LoS calculation now functions as intended on levels with elevated ground.

  • Movement now correctly stops when entering a trap or hazardous terrain in quest 108 “Lustrous Pit”.

  • Fixed the localization of the confirm button in the crafting building and the submit button in the “Save Game” screen.

  • Fixed the localization of the Codex header.

  • Fixed the localization of the confirm button in the Hero Perks screen.

  • Fixed the localization of the inspiration reward text in the rewards section at the end of a quest.

  • Fixed the localization of the Reset Tutorial Tips button in the Gameplay Options menu.

  • Players can now correctly interact with the altar and move to the spirit plane in quest 38 “The Way Forward”.

  • In quest 110 “Guardian’s temple”. The altar can no longer be targeted by attacks.

  • In quest 58 “Orphan's Core” when the hulking pillar is destroyed, the special rules correctly update and the door opens as intended.

  • Fixed a visual bug with the Snowflake card “Whipping Gale”.

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