Patch Notes 0.32366 (July 22)
Features
- Reworked the ally damage prevention screen
Major Fixes
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Fixed a softlock that was occurring when the Fish King narrative starts from you forcing his movement over a hazardous terrain in Quest “Flotsam”.
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Fixed Multiplayer desync scenarios.
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Sap speed top action no longer ends in an error when used against 2 targets.
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In Quest 27 “Depths of Delirium”, opening the doors as the Blinkblade with a combination of the top action of Reverse the Flow” and bottom action of “Quantum Uncertainty” no longer results in an error.
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The Game no longer crashes after the challenge “Sleep Thrashing” is activated on an allied unit.
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In Quest 78 “The Lurker Problem”, eliminating a marked enemy by forcing its movement into a trap no longer results in an error.
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The top action of the Trap card “Proficient Hunter” can no longer activate on a hex without a trap.
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No softlock occurs when you draw +10 with advantage as the last modifier in the modifier deck during an Outpost attack during Winter Outpost event 43.
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The fist can no longer use the ability of the top action of “One With The Mountain” during narrative.
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Long resting with Meteor in Quest 24 “Upper Spire” no longer crashes the game.
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The game no longer gets softlocks when you skip the Orphan’s movement in Quest 59 “Automaton Uprising”.
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Using forced movement to kill Shimmer in Quest 111 “Ice Cave” no longer softlocks the quest.
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In Quest 72 “A Giant Block of Ice” no error screen occur when Meteor uses “Living Magma” to hit the Ice Block.
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Fixed some softlock instances in Multiplayer with the Boneshaper abilities.
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No errors occur anymore when using a movement ability with wild infusion enhancement on quests with special rules regarding movement abilities.
Minor Fixes
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The top action of the Deathwalker card “Anger of the Dead” now correctly awards exp when performed.
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Characters occupying a hex with Snow Piles in Quest 82 “Expedition North” can now correctly end their movement after the search action.
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Travelling cloak now increases your full health as well as your max health.
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Fixed a visual bug with the items Glossary.
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You can no longer grant attack abilities and movement to the Emissaries while they are in the Spirit Realm in Quest 38 “The Way Forward”.
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With Geminate, when drawing the x2 and the x2 self brittle modifier, while at a disadvantage, the game now chooses the self brittle.
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Enemies on the empty hex of the Astral top action of “Remote Impact” are correctly not targeted by the attack.
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Lightning eels summoned by Lurkers in Quest 50 “Explosive Descent” no longer have different cards from the ones spawned from spawners.
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In Quest 134 “Tower of Knowledge” invisibility gained from Barrels now correctly persists until the characters next turn.
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The Active bonus from the Trap card “Spring Loaded” no longer adds movement to forced movement by the boss special ability in Quest 34 “Top of the Spire”.
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The correct outcome happens when choosing Option B in Winter Road event 5.
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Eliminating an enemy with the Top action of the Fist card “The Mountain’s Fist” and Bruiser modifier no longer skips the healing part of the ability.
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In Quest 34 “Top of the Spire” Snowflake summons moved my the boss special ability 2 can no longer be moved off the corridor hexes.
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The top action of the Deathwalker card “Medium” is no longer able to place shadows in the corridor between in Quest 16 “Derelict Elevator”.
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In Quest 107 “My Private Empire” the Fist card “One with the Mountain” no longer gets its effect skipped if you continue to the next episode.
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Bottom action of the geminate card “Alluring Pheromones” now correctly applies bless twice if Light is infused.
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Enemies no longer transfer their conditions to the hero that killed them during the Fair Fight challenge.
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The enemy spawns can no longer get dislocated in Quest 131 “The Dancing Iceberg”.
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The Shimmer and Mirror Shimmer are now displayed as different enemies.
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