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Patch Notes 0.32181

Major Fixes

  • Fixed a number of Multiplayer desyncs.

  • Fixed desyncs connected to the undo feature.

  • Quest 19 “Skyhall” no longer crashes when started.

  • Quest 90 “Frozen Treasure” no longer shows an error on round end when one of the characters dies.

  • Moving an enemy onto a hazardous terrain in Multiplayer while a persistent bonus from the Meteor card “Return to the source” is active, no longer softlocks the game.

  • No softlocks appear in Quest 10”Crystal Enclosure” when trying to teleport or use a movement ability to the next room.

  • No errors occur anymore when playing with the challenge “Sleep Thrashing”.

  • Fixed a Multiplayer game crash on Quest 82 “Expedition North”.

  • In Quest 33 “Thawed Wood” the game no longer crashes when attempting to place a trap between a monster and an activated rune.

  • If the Flesh Bomb dies from platform damage in Quest 16 “Derelict Elevator”, while another unit receives damage from it, the game no longer gets softlocked.

  • Using an infusion as Astral as the third card, no longer shows an error.

  • Using the Coral card “Rising Flood” to relocate water tiles in Quest 73 “Floatsam” no longer displays an error.

  • No Softlocks occur in Multiplayer on Quest 1 “ A Town in Flames” when one of the players disconnects.

  • The Astral card “Gale Barrage”, combined with Ember Energy Source, no longer gives infinite attacks.

  • The Game no longer displays an error when using a detonator Item when Bone Horde dies.

  • Fixed an error connected to the bottom action of the Boneshaper card “Critical Failure”.

  • In Multiplayer in Quest 82 “Expedition North”, using the Fist card “Cold Boulder” to search the Snow Pile as the Client, no longer softlocks the game.

  • The Prism card Reassemble no longer causes a softlock.

Minor Fixes

  • The Drill character can no longer destroy the Control Columns in Quest 94 “A Grand View” with its abilities.

  • In Quest 65 “A Strong Foundation” monsters can no longer perform push 2 instead of push 1.

  • In Quest 76 “Apotheosis”, the 2 hex obstacle now correctly increases the damage for the bottom action of the Meteor card “Hardened Spike”.

  • Fixed an issue in Quest 71 “Invasion of the Docks” connected to the movement of the Artificer.

  • In Quest 9 “Glowing Catacombs” the Ooze health points are now displayed identically on the health bar and on the Quest information.

  • The Orphan can now be selected when using Translocation Rod in Quest 59 “Automaton Uprising”.

  • The camera in Multiplayer is no longer centered and locked on the highest initiative player when performing a Pet ability.

  • In Quest 84 “Here There Be Oozes” when using the challenge “Hardy Stock” oozes spawned by other oozes now don’t have their HP risen by the challenge.

  • Triggering the bottom action of the Trap card “Persistent Pitfalls” by pulling an enemy into a trap, no longer skips the remaining hexes of the push ability.

  • Circlet of Eyes now correctly adds additional targets when the Prism modes “Aimed Assault” and “Rapid Fire” are active.

  • When Blinkblade is slow and uses either “Boots of Speed” or “Boots of Quickness” now the calculation of the initiative is correct.

  • Fixed a visual issue with the Personal Quest “The Fish King’s Ascension”.

  • Meteor is no longer incorrectly requested to remove one of his Hazardous terrain tiles from the first room in Quest 10 “Crystal Enclosure”.

  • Trap can now relocate traps while standing directly on them.

  • Fixed a visual issue with the Fist character in character selection events.

  • In Quest 72 “A Giant Block of Ice” the Ice Block was incorrectly getting push 1 in the opposite direction instead of a move 1 in any direction.

  • Warden Robes no longer stays active indefinitely, after being used once.

  • Monsters that move with jump now consider trap tiles and hazardous terrain and evade stepping on them on their last movement point.

  • Monsters now keep prioritizing safe paths even when moving through doors.

  • Players now correctly drop only one elemental core in Quest 66 “Elemental Cores”.

  • Monsters in Quest 13 “Frozen Fjord” now correctly attack the Quest only if they have no other options at all.

  • Armor of Empathy is now correctly lost if its taken when getting attacked by the boss enemy in Quest 84 “Here There Be Oozes”.

  • In Quest 72 “A Giant Block Of Ice” the Trap card “Path of Pain” no longer adds push to the Ice Block for every trap the block goes through.

  • In Quest 49 “Beneath Sea and Stone”, moving a bathysphere via the bottom action of the Drill card “Rocket Boots” with pressure level set to Over, no longer results in multiple instances of Self Damage.

  • In Quest 118 “Lurker Necromancy” you can now loot amulets through the piranha pig pet ability.

  • Players no longer take damage when healing through damage dealt and triggering the special rules for Quest 90 “Frozen Treasure”.

  • You can now create characters with the same name as a different class.

  • In Quest 72 “A Giant Block Of Ice” the push ability can now be used even if the Ice Block is in front of the doors.

  • Piranha Pigs can no longer accidentally attack their ally Abael Herders.

  • When Kelp is invisible, and uses parrying gauntlet, it still cannot be targeted.

  • The battle goal “Weakling” now works as intended.

  • Boneshaper summons now use Glancing Potion when rolling a curse modifier.

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