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Patch Notes 0.31582

Features

  • Traveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant. The Merchant will no longer sell any resources.
  • Enabled Quest 111 Ice Cave - digital redesign done on the final phase of the quest.

Hero Fixes

Shackles

  • Fixed a softlock that could occur when Blood Ritual granted negative conditions through abilities targeting both allies and enemies.
  • Fixed Chained by Spite remaining permanently active at the start of the next turn.
  • Fixed HP prediction disappearing when selecting a target for Pleasure in Pain.

Blinkblade

  • Fixed Precision Timing incorrectly displaying a Move enhancement on its bottom action.
  • Fixed edge cases where eliminated monsters copied by Fractured Timeline could prevent quest completion.
  • Fixed Kinetic Transfer gaining an unintended +3 Push range when item abilities were added with Poison to the top action in Fast Mode.
  • Fixed a stuck where expending the final charge of Breakneck Speed during a three-card turn could leave the third card unusable.
  • Fixed Reverse the Flow not applying Fast Mode bonuses when Move abilities were performed as attacks.
  • Corrected the maximum enhancement count on Rushed to the End.

Astral

  • Fixed Veil of Protection incorrectly healing and removing negative conditions.
  • Fixed Gale Barrage bottom action only applies its effect to the first attack.

Fist

  • Fixed One with the Mountain preventing card recovery at the end of the round if the challenge Glittering Distraction was active.

Boneshaper

  • Fixed Bone Dagger triggering even if the Boneshaper was defeated before the designated enemy died.

Geminate

  • Fixed Thresh and Flail not functioning correctly while Light was infused.

Prism

  • Fixed Disassemble applying debuffs when the first part of the bottom action was skipped.

Drill

  • Fixed Ancient Drill increasing Pressure without destroying an obstacle.

Snowflake

  • Fixed an interaction between Gathering Force and Dancing Slippers that prevented movement.

Kelp

  • Fixed Kelp receiving attacks while Invisible.

Item Fixes

  • Fixed Translocation Rod incorrectly allowing obstacles to be selected for teleportation.
  • Fixed Orchid Wand being unusable.

Quest Fixes

Quest 30 – War of the Spire

  • Improved performance in situations where all crystals and enemies remained active.

Quest 49 – Beneath Sea and Stone

  • Fixed escaped Bathysphere continuing to occupy hexes.
  • Fixed Air Pockets not refilling Oxygen when entered via forced movement or teleportation.

Quest 55 – Change of Heart

  • Fixed attack modifiers that apply negative conditions not functioning correctly.
  • Added an optional new quest rule. Heroes will get rewarded with additional gold for each enemy Algox that survives by the end of the quest.

Quest 66 - Elemental Cores

  • Implemented updated special quest rules. Heroes will receive additional movement while carrying an Elemental Core. This change only affects parties of 2 or 3 heroes.

Quest 70 – The True Oak

  • Fixed Initiative 01 interaction involving the True Oak. Monsters will now properly focus it.

Quest 72 – A Giant Block of Ice

  • Fixed Ice Block moving an incorrect number of hexes in 3- and 4-player parties.

Quest 77 – The Fish King's Ascension

  • Fixed a softlock that could occur if a demon was damaged before all players completed the dialogue sequence.

Quest 79 - Relic

  • Improved sled behavior and interactions. Removed health bar and added damage predictability on traveled hexes.

Quest 91 – Shoreline Scramble

  • Fixed newly revealed enemies failing to act during the round they appeared.

Quest 118 – Lurker Necromancy

  • Fixed an issue where looting with pet Piranha Pig could not be used to steal the amulets
  • Fixed missing quest rewards after completion.
  • Fixed missing skeleton models when reopening doors after using Undo Action.

Gameplay Improvements

  • Quests will now properly display all monsters, allies and bosses when inspecting on the world map.
  • Fixed Personal Quest progress not appearing on the Debriefing screen after completing relevant quests.
  • Improved handling of transported heroes for the Combustible challenge.
  • Fixed Wealth Favor costing 1 Favor Point instead of the intended 2.
  • Fixed enhancement UI highlights for cards with multiple enhancement slots.
  • Fixed changed events becoming unread after loading a saved game during the outpost phase.

Visual & Audio

  • Fixed Wind Demon geometry issues.
  • Updated recently added or missing event audio files.

Other

  • Issues reporting tool can again be used to report problems within the game.
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