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Меню

Update 1.0!

Hello everyone!

[p align="start"]I hope you've been well since the last update :)

[p align="start"]Roughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes. It now has everything I originally wanted it to have and more, thanks to your ideas and support I got it to this stage. Thank you :)

[p align="start"]Here is what's new in the v1.0:

  • Bridges update:

    • Added connections to BJ room

    • Added connections to Werehound room

    • Fixed few bridges' bugs

      • Health detection

      • Pregnancy detection

    • New option in the bridges' settings to help with preventing the "blockade"

    • New options for character types

  • Changes to corridors:

    • Now available in main branch exe

    • 4 New corridors

    • Changed length of some corridors

    • Updated visuals

  • Updated animations:

    • Death Hound animations

    • Death Were Hound animations

    • Lord's animations

    • Glory hole animations

    • Male sex animations in cells

  • Audio changes:

    • Added Hounds SFX

    • New BG music

    • SFX for blow job climax

  • Changes to the slaves' hovering UI:

    • Added more details to male's UI

    • Disabling the hovering slaves' UI will now make it appear when mouse is over a slave

    • Added scale change settings

  • Improved the fairy "mini games":

    • Updated animations

    • SFX

    • Camera change in Hand job game

  • Improved the selection tool:

    • Added sorting to the selected list

    • Added option to deselect with RMB on icon

    • Added option to drag out one of the selected

  • Added traits to goblins:

    • Random traits will be given to a newly spawned goblin

    • More traits are unlocked with more goblins in the inventory

  • New goblin variants "Runebound":

    • Very low chance of spawning

    • Used for new set of spells

    • If used at Sacrificial Chamber they provide extra boost to chances

    • Can be removed from burrow by enabling it in settings

  • New room for the Runebound goblins and spells:

    • Resurrection

    • Secret spell (Requires the Witch character)

    • Sandbox conversion

  • Added new room for Mushroom Gathering

    • Placed slaves will gather food over time

    • Special mushroom will spawn that can be clicked on for extra food

    • Larvae is present at the room to distract the gatherers

  • 6 New slaves. 5 of these slaves can be acquired by completing the "Adventurers' Attack" mini game

    • Big thank you to everyone who participated with the votes :)

    • The attack is triggered by requesting the hunt on certain race (humans excluded)

  • The Adventurers' Attack mini game was updated

    • The Death Were hound support requests now should be more usable
  • Other:

    • Slave's main stats are now slightly randomized

    • Fixed Lord's new born bug

    • Added visuals inside cells to inform of acquired resources. Can be turned off/on in settings

    • Added setting option to decide when a near death notification is showed for a favourite slave

    • Updated parts of the tutorial

    • Translated missing UI texts

    • The High Elf special slave can now be acquired by completing the "Adventurers' Attack" mini game instead of having certain amount of hunt requests

    • Added new "Exit Cell" which works just like the centre hall

    • Hounds will now correctly save and load if they are at bridges

    • The virgin clothes can now be disabled/enabled and they are more properly shown in the room

    • Now with the full obedience, the basic stats of the characters are increased by 5%

[p align="start"]What's next:

[p align="start"]This game will continue to receive bug fixes, I plan on adding more achievements and possibly an update to the Nepenthes. I wanted to include it in this update, but decided to skip it since it had already been quite a long time since the previous update.

[p align="start"]Thank you for your support and stay safe :)

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