Strayed Update 0.1.3.0
Important: Starting today, we will be doing bi-weekly updates to improve our workflow. The constant delays and immediate bugs on wipe are a result of trying to cram a bunch of changes into just a couple days of work. With a bi-weekly update schedule, we can properly test our changes with staging servers and groups of testers. The next update will be May 24th and we'll be adding a bi-weekly server then!
0.1.3.0 Changelog
Added
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Player ragdolls on death
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Synced finger tracking
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Hitmarker sound effect
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“Grip to drop” feature. Hold the grip button with dominant hand on a radial hotbar item slot for 1 second to drop the item
Changed
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Decreased bow shooting cooldown from 1 second to 0.75 seconds
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Increased bow string nocking trigger radius
Fixed
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Decay system
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Random teleports across the map
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Double doors desyncing
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Chicken meat objects frozen in remote player hands
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Shredding ammo exploit
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Bug that prevents inventory UI from closing after opening build menu (UI overlap issue)
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Server restart notifications not showing in front of player
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Bow shooting on pullout sometimes
Update on Steam and Applab. Thank you for the support!
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