v1.7.8 Quality of Life Improvements
This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
Quality of Life
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Autosave can now be enabled in the settings at various time increments.
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Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
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Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
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When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.
Bug fixes
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Fixed a bug when cursor will disappear when Alt-Tabbing
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Removed some game controller events from UI navigation to prevent issues with some UI sliders.
ModKit v1.2.1
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A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).
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Prop Scaler can now target a specific transform for scaling
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Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)
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