Hotfix: 2.3.0.1.2
Changelog
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Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)
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Fixed doors not opening/closing properly if there is a AI Zombie behind it
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Fixed Campaign console variables being reset on the next map, when it shouldn't.
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In short, if you have infection disabled, it wanted to reset it back to enabled again.
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Fixed ragdolls having a meltdown
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Fixed grenade launcher going trough the world (and other meshes too)
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Fixed shotgun death animations not working
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Fixed zombie AI breaking static triggers
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Fixed ce_laststop_08 and ce_laststop_09 Akira elevators
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Fixed func_tracktrain not working correctly with Volt Physics Engine
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Tweaked Volt Physics Engine, player's shouldn't get stuck anymore*
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Changed the game's tickrate from 33 to 128, this should fix numerous issues (and there is no need for it to be 33 anymore, we aren't using Havok no more)
*Player's getting stuck was because of a dumb calculation error, also known as a typo. Player's won't get stuck on every single prop anymore as if they were covered in gorilla glue.
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