Новости Half Sword
Объявления разработчиков, обновления и обсуждения.
0.6.1.3 Hotfix 1
Hey hey hey! Sorry, latest patch was a bit outdated and didn't contain changes made in last couple days, so we upload a patch to that patch, let's call it 0.6.1.3.(1) differences are: Breaking limbs on picking up objec…
Читать и обсудить →Patch 0.6.1.3 - OG Willie, Bone snapping & more
Patch notes 0.6.1.3 Alley map optimization and making barrels physics logic more elegant Added rocks u can pick up. Randomly thrown on all exterior maps New Shields and Pavises Joint dislocation, snapping bones by …
Читать и обсудить →Work In Progress(WIP) Wednesday
WIP Wednesday has ~~returned~~ begun on Steam! We are returning to our weekly WIP posts. This content was previously not posted on Steam prior to Early Access Release. Starting off we have a German cuirass. With no s…
Читать и обсудить →Hot fix 0.6.1.2
Patch notes 0.6.1.2 Fixed Height and Weight sliders resetting to wrong values after reentering Inventory Added Height and Weight sliders for the opponents in Free Mode. They are multipliers, so a Knight with full Weig…
Читать и обсудить →Patch 0.6.1.1
Was checking feedback whole day in between developing, building and testing, Tried to address here as much of it as I could and added some things on top from myself. Patch 0.6.1.1 Reduced run speed. Faster than 6.0, sl…
Читать и обсудить →Update 0.6.1 Patch Notes
Kept you waiting- It's been a while since you heard from us last time, and we sincerely apologize for such a long period of radio silence. More than anything, we want to make a game that you will love to play, and we w…
Читать и обсудить →Addressing Common Feedback from the Half Sword Community
Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access. Firstly, we would like to thank everyone playing, giving feedback, and reviewing the …
Читать и обсудить →Blood Hotfix
Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood:** Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should …
Читать и обсудить →Hotfix 6: Blood optimization and additions
Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood**: Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that shou…
Читать и обсудить →HotFix 5
Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes: Physics Muscle progression wasn't always triggered when spending stamina; it is now fixed Stealing an enem…
Читать и обсудить →Hotfix 5: Bug fixes, more outdoor optimization
Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes: Physics ** Muscle progression wasn't always triggering when spending stamina, it is now fixed Stealing an…
Читать и обсудить →Hotfix 4: Physics tweaks, AMD fix and blood
Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted: Physics** Lowered character physics su…
Читать и обсудить →Hotfix 4: Physics tweaks, AMD fix and blood
Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted: Physics ** Lowered character physic…
Читать и обсудить →Hotfix 3: Optimization on Forest, Slums and Blood
Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find: Further foliage optim…
Читать и обсудить →Hotfix 3: Optimization on Forest, Slums and Blood
Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find: Further foliage optim…
Читать и обсудить →Hotfix 2: Character Creation & starting Slums optimization
Hi everyone, As promised we're starting on optimization & content updates. In this second hotfix you could find: Partial Slums map foliage optimization, more to come soon. Retirement bug fix (Constant new character …
Читать и обсудить →Hotfix 1 and adressing performance issues
Hi everyone, thank you for your feedbacks, we read, listen a lot, and started to work on it right away. We noticed that there is a lot of performance issues. Be assured that we are looking into solving this as good as w…
Читать и обсудить →Half Sword Is OUT NOW
Hello everyone! The wait is finally over! Half Sword is officially releasing into Early Access today! We made it to the 30th of January! We are extremely happy to finally open the gates. We know you have been sharpeni…
Читать и обсудить →Early Access starts Jan 30th
Hello everyone! Half Sword is finally releasing into Early Access! Release Date: 30th of January** You have a whole week to prepare! Thank you for waiting for this extra month, we hope you rested well on your holida…
Читать и обсудить →Important Announcement
Hello everyone! We have an important announcement about Half Sword’s release this year. We’ll start with the bad news, **we won’t be making it before the end of the year.** Now the good news. **The game is almost read…
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