Hotfix 0.10.3.3
Changed
- It's now possible to fulfill crafting orders with items that are in the backpack, as long as they were crafted by the player character.
- When creating a new family through the Buy Plot panel, the player can define a new surname.
- Added Slate Stone Block to Stonemason building for extraction.
Fixed
- Fixed an issue where a player's home could be sold back to the settlement by one of the simulators.
- Fixed an issue where settlement companies may have ventured into battle against adventuring parties without a war.
- Fixed an issue where temporary tags related to world events didn't clear after the NPC changed occupation.
- Fixed an issue where sometimes building areas didn't display in building mode.
- Fixed rare crashes related to data corruption.
- Fixed a crash related to equipment slots in Entity Editor.
- Fixed an issue where one NPC could take two roles in an event.
- Sight bonus from Eagle Eye passive no longer stacks after reloading the save game.
- Fixed the salvage chance gain in the Intelligence tooltip.
- Added a few missing resource properties that didn't show in the preview of a crafting output.
- Bridges correctly negate movement penalties and ability effects like Wet from background tiles.
- Fixed an issue where selling part of a stack caused the other part to not provide Economy experience.
Modding
- Replaced a crash related to modding translations with an error log.
- Replaced a crash related to some invalid JSON files in mods with an error log.
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