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Меню

Hotfix 0.10.3.3

Changed

  • It's now possible to fulfill crafting orders with items that are in the backpack, as long as they were crafted by the player character.
  • When creating a new family through the Buy Plot panel, the player can define a new surname.
  • Added Slate Stone Block to Stonemason building for extraction.

Fixed

  • Fixed an issue where a player's home could be sold back to the settlement by one of the simulators.
  • Fixed an issue where settlement companies may have ventured into battle against adventuring parties without a war.
  • Fixed an issue where temporary tags related to world events didn't clear after the NPC changed occupation.
  • Fixed an issue where sometimes building areas didn't display in building mode.
  • Fixed rare crashes related to data corruption.
  • Fixed a crash related to equipment slots in Entity Editor.
  • Fixed an issue where one NPC could take two roles in an event.
  • Sight bonus from Eagle Eye passive no longer stacks after reloading the save game.
  • Fixed the salvage chance gain in the Intelligence tooltip.
  • Added a few missing resource properties that didn't show in the preview of a crafting output.
  • Bridges correctly negate movement penalties and ability effects like Wet from background tiles.
  • Fixed an issue where selling part of a stack caused the other part to not provide Economy experience.

Modding

  • Replaced a crash related to modding translations with an error log.
  • Replaced a crash related to some invalid JSON files in mods with an error log.
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