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Dungeon Tycoon 1.1 Update Out Now!

Hi everyone!

The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉

https://store.steampowered.com/app/2400770/Dungeon_Tycoon/

(https://store.steampowered.com/app/2315430/The_Executive__Movie_Industry_Tycoon/), a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!

https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/

v1.1 Full Patch Notes

1 / 1 · 100%

MAJOR FEATURES

  • Option to dynamically lower walls to allow more visibility

  • Endless quest rewards

  • One-way doors that let heroes in but not out (unlocked through research nodes)

  • Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time

  • Keybinding

  • New map: "Overgrown Cave"

  • New quest tiers (floor textures, grid objects)

  • 9 new achievements

  • New hero class: Priest (does areal healing/shielding)

  • Game modes: Creative, Relaxed, Survival:

    • Creative: everything is unlocked, endless money, endless souls.

    • Relaxed: regular gameplay.

    • Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.

  • Steam deck compatibility

  • 2 new supported languages: Thai and Hungarian

MINOR FEATURES

  • Hero groups now use a shared energy level

  • Added tooltips to difficulty settings indicating the game parameters changes

  • Heroes now complain about long queues

  • 3 new monster limit research nodes

  • Bosses can now be upgraded

  • Double-clicking on a hero will now make the camera follow it

  • Turn one-way doors on/off

  • Mimic chest (that can harm the hero looting it)

IMPROVEMENTS

  • On the first launch, the game is set to the system language if available

  • Hero behavior is more randomized

  • The camera has been reworked to feel more natural

  • Shift now makes movement faster rather than slower

  • UI/UX improvements and polishing

  • Fixed door direction indicators to be more understandable

  • Rooms now have a "souls yesterday" stat

  • Added a reset to the default settings button

  • Added a setting for zoom sensitivity

  • Added tooltips to locked maps on how to unlock the map

  • Fixed the horizontal/vertical sensitivity settings

  • Low health thoughts get removed when the Hero is healed

  • Popup on deleting enhanced vendors, to indicate that the souls will not be refunded

  • An option has been added to not pick anything after summoning monsters

  • The loot goblin is now invulnerable when the game is paused

FIXES

  • AI fixes

  • Finance panel UI has been fixed

  • Wooden door opening animations have been fixed

  • Fixed a bug where the audio would bug out when hovering on the edge of a button

  • Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions

  • Fixed a bug where the quest notification would stay on

  • Fixed a bug where a hero would die instantly upon leaving the defense totem proximity

1 / 1 · 100%

Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!

Читать в Steam ↗

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