Dungeon Tycoon 1.1 Update Out Now!
Hi everyone!
The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉
https://store.steampowered.com/app/2400770/Dungeon_Tycoon/
(https://store.steampowered.com/app/2315430/The_Executive__Movie_Industry_Tycoon/), a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!
https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/
v1.1 Full Patch Notes
MAJOR FEATURES
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Option to dynamically lower walls to allow more visibility
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Endless quest rewards
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One-way doors that let heroes in but not out (unlocked through research nodes)
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Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time
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Keybinding
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New map: "Overgrown Cave"
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New quest tiers (floor textures, grid objects)
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9 new achievements
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New hero class: Priest (does areal healing/shielding)
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Game modes: Creative, Relaxed, Survival:
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Creative: everything is unlocked, endless money, endless souls.
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Relaxed: regular gameplay.
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Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.
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Steam deck compatibility
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2 new supported languages: Thai and Hungarian
MINOR FEATURES
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Hero groups now use a shared energy level
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Added tooltips to difficulty settings indicating the game parameters changes
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Heroes now complain about long queues
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3 new monster limit research nodes
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Bosses can now be upgraded
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Double-clicking on a hero will now make the camera follow it
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Turn one-way doors on/off
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Mimic chest (that can harm the hero looting it)
IMPROVEMENTS
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On the first launch, the game is set to the system language if available
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Hero behavior is more randomized
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The camera has been reworked to feel more natural
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Shift now makes movement faster rather than slower
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UI/UX improvements and polishing
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Fixed door direction indicators to be more understandable
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Rooms now have a "souls yesterday" stat
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Added a reset to the default settings button
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Added a setting for zoom sensitivity
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Added tooltips to locked maps on how to unlock the map
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Fixed the horizontal/vertical sensitivity settings
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Low health thoughts get removed when the Hero is healed
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Popup on deleting enhanced vendors, to indicate that the souls will not be refunded
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An option has been added to not pick anything after summoning monsters
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The loot goblin is now invulnerable when the game is paused
FIXES
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AI fixes
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Finance panel UI has been fixed
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Wooden door opening animations have been fixed
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Fixed a bug where the audio would bug out when hovering on the edge of a button
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Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions
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Fixed a bug where the quest notification would stay on
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Fixed a bug where a hero would die instantly upon leaving the defense totem proximity
Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!
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