v1.2 Out Now!
Hey dungeon builders,
So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out!
[dynamiclink href="https://store.steampowered.com/app/2400770/Dungeon_Tycoon/"][/dynamiclink]Here's the full patch notes:
NEW PLATFORM
- Mac Support is here!
FEATURES
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Overseer abilities (Player "skills" that can be unlocked through research and that use "mana"):
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Confusion: Deals confusion to everyone in the area
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Dislocation: Allows you to carry a hero and drop it anywhere you want
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Greed: Steals the contents of a chest
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Aggression: Turns a hero into an enemy, which turns it on its own people
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Healing Touch: Heals every hero in the area
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Lightning: Casts a lightning that deals damage to everything in its radius
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Room themes:
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There is a room theme for each realm, which also gets unlocked when the realm is unlocked
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Room theme can be changed/assigned from the room info panel
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New Hero class (Rogue)
- Rogues dual wield the same weapon, and move much faster, and have the ability to turn invisible
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New grid objects (acquired through quests):
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Cave Berry
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Danger Sign
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Skull Spike
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IMPROVEMENTS
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Popularity/rating/satisfaction has been reworked:
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Rating is now linked to the amount of heroes that come and the heroes' satisfaction level, and not to a percentage
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Heroes' overall strength/level is now linked to max popularity (purple stars)
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Heroes get progressively harder to please, but also bring more popularity
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More monster limit research nodes have been added
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Lowered walls are now allowed in build mode
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Loot Goblin has been reworked:
- Now he starts with 200 gold, and drops 5 gold every second to the chests the in the room. He can only be killed now by heroes, in which case he drops all his gold like any other monster.
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Objects such as camping spot, cauldron now also give happiness
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Changed vendor stats to be more useful (added "earned today" stat, replacing "total earned")
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Popup upon starting day if no research node is active
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Refunding grid objects does not count as income anymore in the finance panel
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Room "tags" now also show in play mode, for added clarity
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A section for upkeep has been added to the finance panel for survival mode
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Room stats have been reworked:
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Room satisfaction stat on the room panel has been replaced with the most occuring thought in the room
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UI has been reworked for the room panel
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"Not enough money" popup from heroes has been replaced with an image based popup
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Death rate stat has been reworked to show the last 3 day average
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"One-Way" toggle is not interactable when the day starts
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Hero satisfaction indicators on the UI have been reworked to be more intuitive
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Hero popups have been reworked:
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Upon leaving the dungeon, a popup of overall hero satisfaction is displayed
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Upon changes in satisfaction, a particle effect is displayed
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New enchantment: "Mana Gem" for mana
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AI/performance fixes
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Minor visual improvements
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UI/UX improvements
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Balancing improvements
**
**FIXES
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Heroes/monsters getting stuck/unresponsive bug fixed
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One-way doors not working properly bug fixed
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Daily costs tab displaying the wrong colors bug fixed
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"rooms at max beauty" quest not counting rooms properly bug fixed
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Status effects (buffs/debuffs) not taking effect bug (especially attack/movement speed) fixed
More exciting features are coming soon, but in the meantime, feel free to share your feedback with us on Version 1.2. Have fun!
[dynamiclink href="https://store.steampowered.com/app/2400770/Dungeon_Tycoon/"][/dynamiclink]
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