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Меню

Release 0.107.7822

Hello again everyone,

There are no balancing changes I am aware of in this patch, just hotfixes. We did make changes to Vanishing Strike to solve the problem with people randomly teleporting into a black screen, but have not been able to replicate the problem so far so we'll see if there is an improvement this patch. I appreciate everyone on the discord who has been reporting issues.

Multiplayer

  • Very large bases now load for joining players
  • Huge worlds should freeze less: fewer and smaller world saves
  • Tabbing out no longer freezes the host and everyone connected
  • Placing ground decor in a huge base is cheaper on the host
  • Sanctum rubble walls no longer reappear on residents for a joining player
  • Penned pets can only be taken out by their owner or the host
  • Gear with impossible stats is destroyed; inflated numbers are corrected

Combat / Monsters

  • Monsters revived next to a respawning player no longer freeze in place
  • Monsters no longer stay invisible to clients after a reset
  • Parry, dodge and attack no longer eat a throwable flask's charge while aiming
  • Opening a fight with a channeled spell no longer drains stamina
  • Controller: combo spell press no longer also fires Defense on a shared button
  • Controller: heal, stamina and concentration flasks target allies or yourself, not the nearest monster
  • Controller: offensive flasks track the enemy while
  • Controller: R3 lock no longer sticks on yourself
  • Vanishing Strike: added safety for the teleport-to-nowhere bug
  • Fixed a bug where Network Animator components could fire off 'index out of array' errors

Spells / Skill Tree

  • Harvesting Mutilation Increase I/II/III now raise the Double Strike cap
  • Guided Fang: volley goes where you aim, with an aim arrow
  • Guided Fang: each blade follows your aim as it fires
  • Guided Fang: no longer fires straight down
  • Guided Fang: first blade no longer orbits you on other players' screens
  • Hail of Arrows: tooltip shows the real cost (8 per er costs 11
  • Permafrost Rhythm: now cuts running cooldowns 1% per stack, as the node says
  • Clear Water: now converts ice pools properly
  • Pestilent Tremor: damage area matches the cloud
  • Recovering Finisher: stamina restore works for clients away from the host

Crafting / Items / Sanctum

  • Built crafting stations keep their queue across a world reload. No more lost materials
  • Tamsin crafting container output no longer vanishes spellbooks
  • Using an item updates carried weight right away
  • All recipe scrolls stack to 99
  • Shops no longer open looking empty
  • Saqi's Kitchen shows in the Facility Center from anywhere
  • Moving a Heart Oak Mill brings its leaves with it
  • Sell-pet confirmation no longer cut off by the backpack

Quests

  • Forest King's closing dialogue comes back if a death cut it short
  • Manga leaves Earlwood as soon as his quest is done
  • Random events no longer despawn early

Audio

  • Droop Spitter cast sound stops when it dies
  • Music banks refreshed

This month, additionally, we have a project to make the client side monster attacks smoother - especially for higher ping clients, so expect some progress this month on that.

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