Release 0.107.7822
Hello again everyone,
There are no balancing changes I am aware of in this patch, just hotfixes. We did make changes to Vanishing Strike to solve the problem with people randomly teleporting into a black screen, but have not been able to replicate the problem so far so we'll see if there is an improvement this patch. I appreciate everyone on the discord who has been reporting issues.
Multiplayer
- Very large bases now load for joining players
- Huge worlds should freeze less: fewer and smaller world saves
- Tabbing out no longer freezes the host and everyone connected
- Placing ground decor in a huge base is cheaper on the host
- Sanctum rubble walls no longer reappear on residents for a joining player
- Penned pets can only be taken out by their owner or the host
- Gear with impossible stats is destroyed; inflated numbers are corrected
Combat / Monsters
- Monsters revived next to a respawning player no longer freeze in place
- Monsters no longer stay invisible to clients after a reset
- Parry, dodge and attack no longer eat a throwable flask's charge while aiming
- Opening a fight with a channeled spell no longer drains stamina
- Controller: combo spell press no longer also fires Defense on a shared button
- Controller: heal, stamina and concentration flasks target allies or yourself, not the nearest monster
- Controller: offensive flasks track the enemy while
- Controller: R3 lock no longer sticks on yourself
- Vanishing Strike: added safety for the teleport-to-nowhere bug
- Fixed a bug where Network Animator components could fire off 'index out of array' errors
Spells / Skill Tree
- Harvesting Mutilation Increase I/II/III now raise the Double Strike cap
- Guided Fang: volley goes where you aim, with an aim arrow
- Guided Fang: each blade follows your aim as it fires
- Guided Fang: no longer fires straight down
- Guided Fang: first blade no longer orbits you on other players' screens
- Hail of Arrows: tooltip shows the real cost (8 per er costs 11
- Permafrost Rhythm: now cuts running cooldowns 1% per stack, as the node says
- Clear Water: now converts ice pools properly
- Pestilent Tremor: damage area matches the cloud
- Recovering Finisher: stamina restore works for clients away from the host
Crafting / Items / Sanctum
- Built crafting stations keep their queue across a world reload. No more lost materials
- Tamsin crafting container output no longer vanishes spellbooks
- Using an item updates carried weight right away
- All recipe scrolls stack to 99
- Shops no longer open looking empty
- Saqi's Kitchen shows in the Facility Center from anywhere
- Moving a Heart Oak Mill brings its leaves with it
- Sell-pet confirmation no longer cut off by the backpack
Quests
- Forest King's closing dialogue comes back if a death cut it short
- Manga leaves Earlwood as soon as his quest is done
- Random events no longer despawn early
Audio
- Droop Spitter cast sound stops when it dies
- Music banks refreshed
This month, additionally, we have a project to make the client side monster attacks smoother - especially for higher ping clients, so expect some progress this month on that.
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