Bodycam Devlog Part [3/4] : Trenches | V0.8 Locked & Loaded
Devlog #3 is Out Now | Trenches
The third Devlog for Bodycam's next major update is now available.
This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.
🎥 Watch Devlog #3
In this episode, we explore the design, gameplay, and technology behind our newest map, including:
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A large battlefield combining close-quarters combat with long-range engagements.
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Extensive trench networks, underground tunnels, and multiple tactical routes.
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Dynamic weather and lighting scenarios that change the atmosphere every match.
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New points of interest, including ruined compounds, forests, and a central church.
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Dedicated areas designed for FPV drones and RC cars.
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The creative process behind building one of Bodycam's most ambitious environments to date.
Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems.
More Devlogs
Our Devlog series is almost complete.
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Devlog #1: Animation & Loadout is available now. [dynamiclink href="https://www.youtube.com/watch?v=6YUWQXv0MTk&t=25s"][/dynamiclink]
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Devlog #2: Sound Design is available now. [dynamiclink href="https://youtu.be/Oz66Ek1RYWU?si=3Iaz8v7Zce63nwLr"][/dynamiclink]
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Devlog #3: Trenches is out now. [dynamiclink href="https://youtu.be/hRDSX1RLtnw?si=3DdLESFbUSLAFqb5"][/dynamiclink]
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Devlog #4: Player-Driven Improvements coming soon.
Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it.
Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog.
See you on the battlefield.
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