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Update #19 - Decorative houses & new farm!

In today's update we're adding decorative houses, which allows you to place more of them for decorative purposes.

[p align="start"]We're also adding a new unlockable farm land via the Town Hall (for a total of 6), as well as some new carpets to decorate your house.

[p align="start"]New content

  • Added more glowstick colors. Also added a special selector to choose glowstick color variation so you don't have to manually cycle through them.

  • Added two new tracks to the soundtrack

  • Added a few new Welcome Message lines for specific events and other specific requests.

  • New classic carpet set for the house

  • New office furniture set for the house

[p align="start"]Improvements

  • Farmhands will plant what's set in nearby signs (they won't plant on "Quest Only" signs).

  • Added a 6th farm land to unlock in Town Hall

  • Added Emoji 🚜🌽🍆🌞 support, now chats, farm names, gamertags, etc. using emojis should be properly shown

  • Improved sky stars rendering, they shouldn't flicker or disappear when moving the camera or when using Very High antialiasing settings.

  • Customization items unlocked by leveling up the player will also be shown, same way as with farm unlocks.

  • Internal farm ids are randomized for new farms instead of using the first available free id. This should help prevent overwriting the backups of previously deleted farms.

  • Darkened background when inside a house so it doesn't distract as much.

  • Nearby animals will now flee when you use the tractor's horn, same way as when a dog barks.

  • Last "Join Farms" filter is now saved between sessions.

  • Increased stick dead zone when navigating menus. This should help prevent accidentally changing some settings.

  • Added a check when removing tiles from a pond, so they may re-merge with other ponds if they're below the 1,000 tiles limit.

  • (PC) Updated SDL2 library on Windows, might help with some controllers not being properly detected.

[p align="start"]Bugfixes

  • Fixed item sorting so event items that also rewards (such as the Cantaloupe Melon) don't have priority when their event is not active.

[p align="start"]Today's Farm showcase: Let's play chess by redtaboo

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