Update #22 - Gnomes + QoL improvements
In today's update we're adding new decorative garden gnomes, and a number of improvements that should save you some time on specific tasks!
New content
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Decorative garden gnomes
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New round rug
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Added season-specific particle effects
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Added new Ceilings section in the house shop.
Improvements
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Added a setting so you can set the current sub-farm name in the bus stop
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UI art has been re-exported with higher resolution displays in mind. It's now less blurry in those cases.
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Added a way to open the Town hall from the farm map, so you don't need to travel back to town if you want to go to a different sub-farm.
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Improved seasonal event widget so the fact that some tasks can be done daily is more prominent.
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Also changed the icon for online tasks from a earth globe to two pawns.
Bugfixes
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Fixed orange sprinklers not being the proper color
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Fixed grid not moving properly in terraforming mode
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Fixed minor visual glitch when placing house decorations
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Fixed wrong house decoration rotations when placing them
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Fixed being unable to enqueue house decoration recycles
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(PC) Fixed C key switching UI modes in splitscreen while typing in text input fields.
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Fixed dynamic clothing decorations (such as backpacks) moving non-stop inside houses.
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Fixed dropping below the ground when interacting with a pet belonging to other player.
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Fixed some decorations in town not properly changing when switching to a new one.
Today's Farm Showcase: Untitled by barishizm
Second farm showcase: "Farm refreshed, pixel art complete… now for the fun part: decorating and harvesting everything together!" by Eflorina
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