Sigilfarer 1.0.1 - Hotfix - Changelog
New & Improved
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Added new fight environments:
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Whispering Meadows
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Wiltbog Mire
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Thornwilt Forest
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Wiltshade Woods
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The Shattered Reach
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Wraithshroom Forest
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Significantly optimized inventory transitions.
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Improved Crash and Pierce attack telegraphs.
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Improved text layouts across the City, Pause Menu, Settings, Forge, Guild, and Loot screens.
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Improved text wrapping for item names and descriptions, including better line breaking for supported Chinese and Japanese languages.
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Improved Forge item layouts.
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Forge upgrades affecting positive or negative effects now refresh missing effects immediately instead of waiting for another reroll.
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Improved the New Game popup.
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Added a warning when selecting Cinematic quality settings.
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Improved language switching on the Guild, intro/outro screens, and locked Guild tooltips.
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Improved Guild currency counter layout.
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Updated several fight levels.
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Updated credits.
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Improved Settings layout and replaced the default scrollbars in the Inventory and Settings menus.
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Expanded the situations where 60 FPS is selected by default.
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Improved the Fight End Turn button animation.
Balance Changes
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Adjusted enemy HP and dice bonuses for the final level of Map Effects.
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Disabled the Random Fight and Caravan HP Loss negative Map Effects from appearing in future rerolls. Existing saves containing these effects remain compatible.
Fixes
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Achievements earned in the City no longer count toward the Run Summary Shards count.
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Fixed the Guild map-count text not refreshing correctly after changing language.
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Fixed localization for the Fan Flame spell.
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Fixed two Rogue's Hood meshes that could clip.
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Added a potential crash fix based on crash reports.
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Minor visual cleanup in the Warehouse screen.
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Various additional UI and text-layout fixes.
Follow Sigilfarer / Anshar Publishing:
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🟣 Sigilfarer Lurkit Page
🟣 Sigilfarer X/Twitter
🟣 Anshar Publishing X/Twitter
🟣 Anshar Publishing Bluesky
🟣 Anshar Publishing YouTube
🟣 Anshar Publishing TikTok
🟣 Anshar Publishing Facebook
🟣Anshar Publishing Discord
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