Новости Airborne Empire
Объявления разработчиков, обновления и обсуждения.
Thank you for a great launch!
Hi Everyone, 10 days have passed since the Early Access release of Airborne Empire on Steam. We want to thank you all for your amazing support. The game has sold over 15’000 copies so far and reached a 92% positive ratin…
Читать и обсудить →v0.2.12
Fixed for Freeze Cannon getting stuck sometimes Fixed Blackspine Boss getting stuck somtimes Fixed more pirate waves spawning after hangar gets destroyed or going back to main menu…
Читать и обсудить →Patch v0.2.11
Fixed a bug with building upgrades not being worked on by workers…
Читать и обсудить →Patch v0.2.09
Removed stacking effect on Windmill Removed effect of Windmill on Water Condensers Removed doubled dye house ruin Fixed bug with Freeze Cannon if its target is destroyed before freeze cannon gets lined up to shoot T…
Читать и обсудить →Patch v0.2.08
Here's a slightly bigger patch! After 1 week of Early Access, we addressed some of the most important issues. We are still working on fixing a few remaining serious issues including crashes and performance problems. …
Читать и обсудить →Patch v0.2.07
Fixed player Freeze Cannon not working after taking some damage Corrected various strings…
Читать и обсудить →Patch v0.2.05
HOTFIX! Fixed incapacitated workers not being healed if there is no room in clinics.…
Читать и обсудить →Patch v0.2.04
Fixed Gladiator coming back invisible after being defeated if player leaves and comes back in the arena Added checks for potential issues…
Читать и обсудить →Patch v0.2.03
Properly fixed quest rewards not being given sometimes Fixed issue when save/load during Gladiator submarine encounter Fixed bad camera angle on some statues Added checks for potential issues related to dialogues, inj…
Читать и обсудить →Patch v0.2.02
We added a warning popup for players trying to load old save files from our old Demo as they are not supported and may cause bugs we could not anticipate. They may still work as we have fixed some bugs related to that bu…
Читать и обсудить →Patch v0.2.01
After 2 days of Early Access, we gathered all the bug reports and we were able to fix some of the most important ones. If you had a blocking issue, try reloading your latest save file as it may now be fixed! If this upda…
Читать и обсудить →Minor localization fixes
Minor localization fixes…
Читать и обсудить →Airborne Empire Out Now
Hi Everyone, Today Airborne Empire finally takes flight and is live on Steam! https://store.steampowered.com/app/2438680/Airborne_Empire/ We are super excited for players to get their hands on the game, to celebrate th…
Читать и обсудить →Airborne Empire Launches in Early Access January 13th 2025!
Hey everyone, Just a quick announcement, but really the title says it all. We are launching the game on January 13th 2025. We're super excited to get the game in your hands and start hearing your feedback. We've got a gr…
Читать и обсудить →September Dev Update
Hey everyone, sorry we haven't done any updates for a while but we're back on it! Going forward I will try to get one out each month. First thing I would like to do is address the Early Access Launch Date. We still hav…
Читать и обсудить →Airborne Empire Next Fest Demo Stream
Check out our designer playing our upcoming game, Airborne Empire. Demo available now for Steam Next Fest.…
Читать и обсудить →Airborne Empire Demo Stream
The developer will livestream the new Airborne Empire demo!…
Читать и обсудить →Next Fest Demo Live Now!
Lots of things have happened in the past few months and we’re happy to present the result today @everyone : The first ever demo for Airborne Empire is now live on Steam! https://store.steampowered.com/app/2438680/Airbor…
Читать и обсудить →Open-World City Builder RPG
Been a while since a devlog, but that doesn't mean that we've stopped working -- far from it! In fact, I've been so focused on actually making the game, it's been hard to justify spending the time to write a post! But ap…
Читать и обсудить →Devlog: Back from Montreal!
No updates in the last couple of weeks, huh? Well we were busy! We all met up in lovely Montreal, Fred's homeland. At least once a year, all our full-time dev-team members get together and work from the same space. Unfo…
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