Update & Fixes:
Update & Fixes:
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Fixed a performance issue where lightning devices consumed excessive resources.
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Optimized low-level calculation code to reduce CPU usage.
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Improved responsiveness when multiple pets participate in combat. (If each creature is very large, they may still fail to enter battle. This is an intended game design: creatures have mutual pushing logic. However, the underlying navigation code has been optimized to improve navigation responsiveness.)
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Optimized the detection logic of zipline devices and added an option to exclude them from calculations. Once a device has been successfully linked, it can be set to no longer participate in subsequent zipline calculations (applies to newly constructed devices only).
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Optimized the performance of backpack inventory slots.
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Disabled line-of-sight obstruction checks for NPCs and companion creatures, while keeping them for wild monsters. Line-of-sight obstruction means targets behind obstacles are ignored (testing shows this significantly improves NPC and companion reaction speed).
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