Ver. 0.99 — Mines, Siege Mode & Variety of Trees
This is a major update for Zundamon Castle! 「Mines」, 「a mode where you can publish your own castle as a MOD and attack castles created by other players」, 「Continued 100 Famous Castles」, 「troop-based food settings」, and 「various types of trees」 have been added, along with many other features. In Zundamon Castle, the distribution of ores is based on real-world Japanese mining data created by Japanese government agencies.
Once we have fixed the bugs found in this version, implemented the remaining buildings and enemy unit types, and eliminated all missing translations, Zundamon Castle will officially be released.
※ Please note that starting with this version, movement orders will be issued with the right mouse button.
【Major Additions】
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Added mines
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Added an infinite battle setting
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Added a siege battle mode
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Added the Continued 100 Famous Castles
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Adjusted the AI so that when a large number of enemy units appear, they move more like a wave
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Changed the controls so that movement destinations are specified with the right mouse button
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Added a ground-copy function (useful when surrounding an area with stone walls)
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Added two-story machiya townhouses
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Added a custom map size option when starting a new game
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Added 「Pine」, 「Bamboo」, 「Plum」, and 「Cedar」 trees
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Changed the food settings for soldiers to be configured for each unit group. Multiple types of food can now be selected as permitted food.
【Balance Adjustments】
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Increased the strength of fences and plank walls
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Increased the movement speed of the Oedo-chan Chanko Guard (because movement that is too slow makes the game progress feel unnecessarily drawn out)
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Moved the 「Clay Gathering Site」 technology earlier, before 「Large Sawing」
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Slightly increased the abilities of allied soldiers
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Greatly increased the HP of melee units and the Tohoku Three Sisters
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Increased the amount of wood obtained from a single tree from 3 to 4
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Increased the money obtained from defeating enemy ashigaru by +3, and the money obtained from defeating samurai by +10
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Greatly reduced the labor required to dig water, making flood prevention easier. In exchange, the amount of drinking water obtained from digging water has been reduced.
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Increased the HP of gates
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Added a recipe for purchasing wood to street stalls
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The cost of elite soldiers had been accidentally left unset, so the maintenance cost of each residence has been set to 100
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Slightly reduced the rate at which normal attacks become stronger on Hard and Shura difficulties
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Slightly increased the abilities of allied melee units and unique units
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Reduced the spread of fires on Shura difficulty
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Increased the amount of trees that grow each day
【Additions
- Changes】
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Changed the Trial Settings button at the start of a game so that it is always displayed, even before clearing the game
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Slightly adjusted the dialogue for the next challenge in Itako's additional event
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Changed the size of the Zundamochi Shop and Kiritanpo Shop to 3*3
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Changed the placement rules so that melee units cannot be assigned to yagura-type buildings
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Added a red circle icon to buildings that have never been constructed
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Changed the maximum enemy spawn setting so that changing it no longer affects enemy levels, etc., but instead changes the maximum number of enemies that can appear on one screen (for example, if there are 10,000 enemies and the maximum is set to 5,000, up to 5,000 enemies will appear on screen at once; additional enemies will appear as others are defeated)
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Added a function that makes an allied unit face toward the enemy that attacked it when the unit is neither attacking nor moving
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Changed the effect range of torii gates so that it extends backward
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Added a copy-and-paste function to the seasonal recipe selection screen
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Improved worker AI so that when split transportation is required due to a Trial, workers can transport goods to the same location simultaneously
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Unified the materials obtained when digging Ground Blocks 2 and 3, as well as the materials required to place them (for example, digging Black Andosol 2 now gives the same materials as digging regular Black Andosol)
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Added the fertility and ground strength of ground blocks to the UI in the bottom-right corner of the screen
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Changed terrain generation in mountainous maps to use relative elevation as the basis
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Distinguished between areas where sulfur exists on the surface and areas where sulfur can be extracted from pyrrhotite, pyrite, etc., and adjusted the latter so that sulfur is distributed underground
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Adjusted trade quests so that the requested item and the reward cannot be the same item
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Changed the specifications of the loading UI on the title screen
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Added visual variations to farmers
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Added an attack frequency of once every 6 turns
【Bug Fixes】
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Fixed an issue where enemy soldiers could be pushed by physics while attacking and become buried in stairs or the ground
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Fixed an issue where enemy ladders were not functioning
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Fixed an issue where, in rare cases, attacks in both normal raids and quest raids could occur in which ashigaru from every faction participated
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Fixed an issue where wireframe displays were not working correctly for buildings whose roof colors can be changed
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Fixed an issue where buildings with changeable roof colors could look incorrect after being relocated
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Fixed an issue where warlord units and others could become stuck while moving up or down
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Changed the specification so that Zundamon's line saying which wave it is always appears at the far right
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Fixed an issue where the raid icon became a white image during Uesugi clan raids and Hashitain raids
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Improved pathfinding accuracy for one-step-high stairs
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Fixed an issue where mudstone schist and serpentinite could not be mined at quarries
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Fixed an issue where the Stone-Selling Stall could be built before acquiring the 「Ore Selling」 technology
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Fixed an issue where sand could not be collected from sand deposits on the ground
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Fixed the description of the 「Neko Nagashi」 technology
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Fixed an issue where the enemy composition in quests and normal raids could change depending on the number of times the game had been loaded after startup
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Fixed an issue where soil would not load when the block size was 64m
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Fixed an issue where trees sometimes failed to grow in certain areas
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Fixed an issue where the recipe for purchasing lead at the port was displayed as a selling recipe
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Fixed an issue where the game could crash when ordering a relocation
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Fixed an issue where MOD units could not be placed in buildings
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Fixed an issue where seasonal recipe settings sometimes did not work depending on the building
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Fixed an issue where mining-related displays were incorrect in the recipe selection window
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Fixed an issue where certain added-stone paving could not be removed after being placed
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Fixed an issue where buildings functioning as bridges (fishing huts and ports) did not have their maximum level increased to 15 even when a Trial was applied
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Fixed an issue where pressing the ESC key could unnecessarily open the options screen
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Fixed an issue where enemies could spawn at the edge of the map after becoming separated from the main force
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Fixed an issue where generating extremely tall mountains, such as Mt. Fuji, at 16m resolution could cause the height value to overflow and turn the entire map into flat land
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Fixed an issue where deleting water was not immediately reflected in the rendering
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Fixed an issue where the visual positions of soldiers assigned to buildings could become too low when retrying
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Fixed an issue where roads on the Japan map would remain from the previous castle after loading data for a different castle
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Fixed an issue where the attacking faction could change when loading
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Fixed an issue where relocating a building while it was under construction could cause the building to stop functioning after completion or cause the game to freeze
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Fixed an issue where already-acquired technologies could be acquired repeatedly
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Fixed an issue where selling-price recipes did not reflect fluctuations in market prices
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Fixed an issue where canceling construction of a building under certain conditions could freeze transportation processing due to the implementation of split transportation
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Fixed an issue where the Chinese Rabbit model could not be loaded
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Fixed an issue where Influence could no longer be obtained when the headquarters storage settings were configured not to store Influence
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Correctly applied the effects of glasses and ox-and-horse plowing
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Fixed an issue where the maximum HP bonus from metal roof tiles was not being applied
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Fixed an issue where the sake recipe was not updated after acquiring the shochu technology
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Fixed an issue where a supply task could rarely spawn at coordinates 0,0
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Fixed an issue where there could sometimes be zero enemies in raid quests
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Fixed an issue where, if the default storage settings were configured not to allow construction materials, newly constructed buildings could not receive materials and construction would not progress
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Fixed an issue where block placement/deletion markers remained clickable even after being canceled
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Fixed an issue where units such as Kiritan, which do not have barracks, could sometimes not be stationed at residences
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Fixed an issue where the smoke effect during building construction appeared at coordinates 0,0
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Fixed an issue where the effects of residence parameters were not applied immediately after loading
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