Новости ボクセル築城ずんだもんキャッスル
Объявления разработчиков, обновления и обсуждения.
Ver. 0.99 — Mines, Siege Mode & Variety of Trees
This is a major update for Zundamon Castle! **「Mines」, 「a mode where you can publish your own castle as a MOD and attack castles created by other players」, 「Continued 100 Famous Castles」, 「troop-based food settings」, and…
Читать и обсудить →ver. 0.925 – Quest System and Mansion Relocation Officially Released
Zundamon Castle receives another major update! The Quest System, previously available only in ver. 0.9 Beta, has now been officially released. This update also includes major changes to Barracks, Mansions, Soil Collectio…
Читать и обсудить →ver. 0.9 Beta – Added Quest System & External Factions
ver. 0.8 added the ocean system, and ver. 0.9 added quests and external factions. Below are the updates made during that period. The quest system in ver. 0.9 is currently available only in the beta version. For Zundamon…
Читать и обсудить →Minor Feature Additions & Bug Fixes
【Feature Additions & Specification Adjustments】 Idle Zundamon will now communicate with nearby labor Zundamon. Added a feature that displays the name of the block under the cursor in the bottom-right of the screen. Ch…
Читать и обсудить →ver0.701 Major Update: Implementation of Real-World–Based Soils!
【Content Additions & Specification Changes】 1. Added around 50 types of soil and rock blocks. Fertility has been assigned to each soil type. 2. Set fertility impact values for each crop. For example, soybeans are less …
Читать и обсудить →β Update: Realistic Soil and Rock, Bug Fixes, and Specification Changes
A test implementation has been added where ground blocks change when creating a new map, based on real-world japan rock and soil data. Originally, this feature was planned to be implemented after further adjustments, but…
Читать и обсудить →ver0.647: Implemented the "Automatic Escape Feature" and added the "Width-1 Gate
【Content Additions & Specification Changes】 1. Added an automatic escape feature from buildings (can be configured in the building panel) 2. Added narrow-width Kabukimon and Koraimon gates 3. Re-implemented the featur…
Читать и обсудить →Beta Update: Auto Building Evacuation, Digging Visibility Improved
【New Features / Specification Changes】 Added an automatic evacuation feature from buildings. Added the ability to configure troops from the soldier control button. Added a feature that allows selecting all soldiers in…
Читать и обсудить →Bug Fix: Reforestation Site Bug
Fixed an issue where reforestation would not occur on tiles after demolishing buildings or cutting down trees. Fixed an issue where the facility information for the Campfire and Kitchen was not displayed on the Technolo…
Читать и обсудить →Increased camera rotation; resolved getting stuck when changing headquarters.
【New Content & Balance Adjustments】 Improved camera zoom speed. Expanded the freedom of camera angles, allowing the camera to look directly upward and downward (camera angle can be changed by moving the mouse while usin…
Читать и обсудить →ver.0.637 – Implementation of “High Bridges” “Descending” and “Terraced Paddies
Due to the trade-off with keeping processing lightweight, implementing a “descending” feature from high places had been difficult, but it has now been officially implemented. In addition, movement processing has become m…
Читать и обсудить →Beta Update: Water Building Fixes, Climb/Descend Tweaks, Movement Improvements
Added a feature where unit climbing speed decreases in proportion to the height they are climbing (the farther from the ground, the slower they climb). Adjusted pathfinding so that higher elevations are more strongly av…
Читать и обсудить →Beta Update: Bug fixes in the beta version and visual adjustments to the bridge
【Bug Fixes】 Fixed an issue in the beta version where the costs of technologies and the remaining number of workers for distribution were no longer visible. Fixed an issue in the beta version where, if there were not en…
Читать и обсудить →Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing
Added tall bridges and vermilion-lacquered bridges. Changed the specifications so that the voice language can be switched independently from the UI language. Adjusted high-difficulty enemy appearance lines so that if a…
Читать и обсудить →ver0.6 English & Chinese Voice Implementation!
English and Chinese voice-overs have been implemented in Zundamon Castle! You can now switch between English and Chinese in the language settings to play each voice set. 【Content Additions & Specification Changes】 1. O…
Читать и обсудить →Beta Update: Bug Fixes and Ninja Adjustments
【Content Additions & Balance Adjustments】 Fully implemented English voiceovers Considering the difficulty, changed the ninja spawn distance from the 9th tile from a soldier’s line of sight to the 16th tile 【Bug Fixes】…
Читать и обсудить →Beta Update: English Voice Implementation, Bug Fixes, and Balance Adjustments
【Content Additions / Balance Adjustments】 Implemented English voice lines (some lines are currently quiet; volume will be adjusted for the official release). Changed the ninja mechanics. When a ninja appears, only sold…
Читать и обсудить →ver0.58 Sushi & tea added! Worker meal effects and simple defense huts
Zundamon Castle now features sushi and tea! The addition of the “Standby Point” system and recipe change panel also make gameplay smoother than before. 【New Content & System Changes】 1. Added kitchen, sushi, tea field,…
Читать и обсудить →β Update: Added sushi, matcha, and green tea; adjusted cavalry balance
【Content Additions & Balance Adjustments】 Implemented tea- and sushi-related technologies and buildings. Labor Zundamon are now affected by food and drink: higher attack increases work speed but causes faster hunger, w…
Читать и обсудить →Beta Update: Cavalry adjustments, “Standby Point” added, and bug fixes
【Specification Changes & Balance Adjustments】 Adjusted the display of reasons why jobs are halted in the job list panel to make them more accurate Added a feature to display the number of people currently eating in the…
Читать и обсудить →