Patch Notes for Paranormal Patch #10 (UE4 ALPHA V004)
Patch #10 - 6/19/2016
Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game on lower-end machines, as well as fixing glitches and adding scares (and other content). Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build. The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of. (If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.) Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
Improved overall performance Fixed several physics-related issues Improved randomization of items and scares Improved pacing in general (still more work to be done here) Added several scares (more to come in future updates) Optimized the lighting (still more work to be done here) Tons of various other improvements Improved sound design (volume, reverb, quality, etc.) Optimized house layout models (still more to be done) Stabilized framerate on most machines Added a way for the player to talk to the presence with your mic Improved physics sounds Improved footstep system Added fully functional motion-sensing nightlights Improved foliage animations based on wind intensity Added footsteps for climbing the ladder to the attic Improved accuracy of certain interaction triggers Added wind chimes Added an automatic white-balance system to improve camcorder feel Fixed that bed-time crash again Optimized decals and stains Added a friend in the woods Optimized most of the 3D models Improved LOD system Refused to exorcise ghost chair Added/Modified some night cam scares Added like 10,000 fireflies Added washing-machine Added rain effect on glass doors Fixed audio settings issue Fixed TV remote not working Added squeaky floorboard Added several night-cam scares Many other changes I haven't listed due to forgetfulness.
What still needs to be done? I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future. More scares. Way more scares. And more randomization, both big and small. More interaction with the environment. And most importantly, whatever feedback all of you give me will help shape the game's future.
This patch is dedicated to the horror movie Willow Creek. Watch it.
Stay spooky. -Matt
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