ANVIL UPDATE 1
ANVIL UPDATE 1 PREVIEW
Fellow Dwarves! Welcome to Anvil Update 1.
This update is one of the biggest yet for the game. Today we celebrate Anvil Update 1s Early… Early Access? With an epic insight into the research and development of our Dwarves. Please Enjoy and share the video with your Dwarven friends!
**We will be setting this to “thenextupdate” branch of Orebound. ** It is VERY experimental , but we have decided it's time to show everyone what we’ve been working on for the last few months. We have been hitting the anvil super hard. Seriously, we've been working flat out on this update...
**This can be accessed in the game properties on Steam with
password : updatenow321 **
A big thank you to all our fellow Dwarven Supporters! Please drop us a review if you're enjoying the game!
Multiple Major Feature Additions
Stackable Belts & Stackable Pipes
This update introduces the ability to perfectly stack belts and pipes onto each other. It’s been one of the most heavily requested features since launch and today we are delivering that in Anvil Update 1. They are awesome.
Straight Mode & Automatic Angles for belts
We have implemented the ability to have perfectly straight belts and also added the ability to do perfect right angles on demand with the system. This will now allow players to make epicly neat factories! We also added the ability to hold CTRL to lock belts to a straight line. These also apply to Pipes and Rails.
New Splitters and Mergers
Orebound now has 2 new splitters and mergers ( both are three way splits and merges ) that also stack onto each other so they should also fit with the stackable belts in perfect harmony.
New Inputs and outputs for machines
The game now has completely overhauled input and output for machines, allowing a consistent height for all machines, we also added input and output signs for each machine to make it clearer where items go in and out.
Warning - Belts on old saves will look misaligned but will still function correctly. If you want to fix the visual you'll need to rebuild them.
Vertical Belts
Today we are adding vertical belts so players can send items directly 90 up and 90 down. These work much like other vertical belts we’re sure you’ve experienced before.
Additional Base Building Pieces
We have added over 10 new pieces to the game to make bases with. They include large platforms and more stone pieces to make interesting bases. We noticed it was taking ages to make large bases, even just to place platforms. So we have added much larger ones to save time.
Optimizations of the saving and loading systems
Players will notice saving and loading times being way faster after making a new save post-update. The save sizes also will see a big reduction up to x10 times smaller.
Major Reworks to the building system.
The building snap system has been remade from the ground up. It has been changed to a data on demand system instead of a constant existing system.
This may not visibly look like a major change but we have had to completely rewrite this building system therefore there's likely to be issues here for a short time whilst we fix it up!
We figured out that for some buildings, they contributed between 200-700 uobjects, which was causing the crash and vastly increasing gameplay loading times. The limit as some of you have found is 2 million.
This system now greatly reduces that number, improving performance from unnecessary overhead and banishing the uobject crash until you get a mega fortress running (we'll come up with ways to deal with that later).
The snap system now displays new snap indicators so you can see where to place your buildings much better than the tiny dots we had before. We are hoping to continue improving this system in the future.
The snap system has now expanded and centralised many buildings offsets and rotations for easy snap sharing. Yes, that means many buildings that didn't snap before do now!
New
We have added the following new buildings. Wood A half height wooden foundation. Quarter Height wooden foundation In large, and extra large varieties. Extra large wood pillars as well.
Stone
New half height and quarter height foundations. Also in very large varieties as well. New wall side and upper pieces to go with the new gate corner pieces. New stair inner and outer corner pieces New stone curved railing 3
Changes Adjusted input/output height for machines. Building UI now scrolls instead of having pages Combined Steam power and water categories Harvesting from farm plots now drop satchels if inventory is full
Bug Fixes
Fixed Basic Turrets not consuming ammo Fixed some Citadel and beacon UI not hiding mouse after closing Tentatively fixed toolbar lockup bug
Belts have had a ton of revisit and new features added. Introduced a new mode called Straight Mode where belts will automatically form in straight lines and turn 90 degrees. We also added the ability to hold CTRL to lock belts to a straight line. These also apply to Pipes and Rails.
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