Update 0.11.0!
Bombernauts patch 0.11.0 is out! This is the first update with NEW CONTENT and not just bug/balance fixes!
New Content:
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new powerup, "Spirit Bomb" added to the gold pinata set. Super powerful but takes a lot of episodes to charge up.
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new powerup, "Slime" added to the gold pinata set. Duplicates when whacked with the bat!
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added "meteors" as an option to limit game length. By default meteors begin 2 minutes after a duel has begin. They start off slow and pick up speed over time.
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added a new lobby type, "Sandbox", which is invite-only and cheats enabled (see here for a list of cheats)
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king server can now collect wins on the scoreboard
Balance Changes:
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moved "ScatterBomb" from gold pinata to normal pinata
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increased gold pinata chance from 25% to 30%
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bouncy bomb now gains power with every bounce (not linearly)
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bouncy bomb now bounces off lava too (unlike the baseball it does not come back to the stage though)
Fixes/Improvements:
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fixed an issue where you could die but not become a ghost if you get pulled out of the lava before ghostifying
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fixed an issue where stealthed proximity mines weren't transparent if you disabled distortion in game settings
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tweaked the timings how when the game manager determines a winner
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"duel" will no longer trigger if the 2nd player is sinking in the lava when it wants to start the duel
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you can no longer respawn as a zombie after the game has ended
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you can now use up/down in the chatbox to tab through previously entered commands
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loading screne is no longer made in MS Paint
Netcode:
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disconnecting now deletes all your bombs when you disconnect
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a few minor fixes to the networking core
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significantly reduced the packet size for spawning child bombs
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