The Cleansing Update
Bug fixes
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Ward now blocks exactly one enemy spell per charge, as intended
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The old art style no longer shows broken images — enemies without old artwork now fall back to the new art
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Fixed a hidden error that fired every time the game loaded
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Lots of small fixes from a full code review of the game
[p align="start"]Performance
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Faster startup: image and enemy data loading has been reworked
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Smoother fights thanks to a cleaned-up combat engine (no balance changes)
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Smaller game size after removing unused files
[p align="start"]Under the hood
- Major code cleanup and new automated tests, making future updates faster and more stable
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