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Absorber 1.20 — The Big Redesign

Absorber just got its biggest update ever. Every screen has been redrawn, the fight simulation was rewritten from scratch, and there are plenty of smaller improvements on top.

1 / 1 · 100%

A brand-new look

  • Bold cartoon style everywhere: thick outlines, chunky shadows and punchy colours that match the enemy art

  • New top bar in place of the side menu, with game speed, clock, prestige and ascension always in reach

  • Enemy cards with rarity frames for normal, elite and boss enemies, kill progress and a Cleared stamp

  • Every screen rebuilt: Dungeon, Fight, Log, Quests, Challenges, Heaven, Workshop, Skill tree and Settings

  • A new Character screen replaces Stats: poke your hero, pick a title, equip items and browse your kill counter

  • Screen transitions, crossfading backgrounds, confetti and bouncy tooltips

1 / 1 · 100%

A fight engine that's 50× faster

The whole fight simulation was rewritten in Rust and compiled to WebAssembly.

1 / 1 · 100%
  • Catching up on five minutes away now takes 13–23 ms instead of 450–1,480 ms, about 98% less time

  • That's around 50× faster on average, and up to 110× in the best case

  • Same fights, same balance: across 150,000 simulated ticks the kill counts match the old engine

Mini fight window

  • A small floating fight window follows you to every other screen while a fight runs, with the enemy, both life bars, turn bars and damage numbers

  • Drag it anywhere or collapse it, and it stays where you left it. Click it to jump back to the fight

  • Between fights it shows your hero resting, how fast you recover and which enemy autofight picks next

  • Kills hit harder: the last damage number flies aside and ABSORBED! pops in

Discord & Steam

  • Discord Rich Presence: your friends see which enemy you're fighting, with its picture, and your prestige. No setup needed

  • The game starts in your Steam language and remembers the language you pick in Settings

  • Your Steam name is used if you haven't set a player name

  • Steam Community items are now available: emoticons, profile backgrounds and trading cards

Quality of life

  • The game's own tooltips replace the browser's hover popups, and the buttons that need it now explain themselves

  • Quest-ready notifications show on every screen

  • Starting a challenge asks for confirmation first

  • Fonts are bundled, so the game looks the same offline

Translations

  • Thousands of fixes across all 30 languages: wrong game terms, reversed meanings, leftover English and text in the wrong language

  • Every game term is translated the same way throughout each language

  • Placeholders that showed up as raw text now fill in correctly

Fixes

  • The fight log no longer shows undefined for enemy and item names

  • The Log no longer breaks after loading a save

  • Tooltips near the right edge of the screen stay next to the cursor

Tell us what you think of the new look, whether you love it or miss the old one. Every bit of feedback helps shape what comes next.

Have fun absorbing!😄

Читать в Steam ↗

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