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SOS OPS! — Update 1.4 Patch Notes

Highlights


New PvP Mode

  • Added a brand-new PvP game mode focused on competitive arena combat.

  • Players compete in fast-paced arenas with dynamic spawning and score tracking.

  • Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.

  • Designed to emphasize quick decision making, positioning, and direct player encounters.

  • New Skins. Melee Weapons and Vehicle "Formula"

Input Rebinding

  • Added full control rebinding support.

  • Players can now customize keyboard and controller bindings.

  • Improved input device pairing logic for local multiplayer sessions.

  • Improved handling when devices disconnect or reconnect.

Mouse Inversion

  • Added Mouse Y-axis inversion option.

  • Allows players to choose their preferred camera control style.

New UI

  • Introduced a new branded UI design across menus and HUD.

  • Improved readability and visual clarity.

  • Improved controller navigation between UI elements.

  • More consistent UI behavior throughout the game.

Improvements


Input System

  • Improved device pairing behavior for multiplayer input.

  • Improved input fallback handling for disconnected devices.

  • Improved input action triggering stability.

Lobby & Networking

  • Improved lobby compatibility validation.

  • Lobby compatibility now uses a static compatibility index instead of application version checks.

  • Improved lobby metadata synchronization.

  • Improved lobby joining error handling.

Voice Chat

  • Improved Vivox participant handling.

  • Improved voice indicator responsiveness.

  • Improved microphone state synchronization with UI.

Performance

  • Reduced unnecessary shader variant compilation during build.

  • Improved shader compilation stability.

  • Reduced runtime allocations in several systems.

Gameplay Systems

  • Improved AI noise detection calculations.

  • Improved NPC reaction behavior to sound sources.

  • Improved spawn validation logic in multiplayer sessions.

Bug Fixes


Multiplayer

  • Fixed cases where players could fail to join active lobbies.

  • Fixed synchronization issues with lobby parameters.

  • Fixed player state inconsistencies during match transitions.

UI

  • Fixed UI navigation breaking when dynamic elements are created.

  • Fixed back button input triggering multiple times in certain menus.

  • Fixed incorrect focus behavior in several UI screens.

Gameplay

  • Fixed cases where players could spawn in invalid positions.

  • Fixed occasional duplicate timer updates.

  • Fixed arena parameter synchronization issues.

Voice Chat

  • Fixed Vivox channel connection timeout issues in certain scenarios.

  • Fixed participant handlers not cleaning up correctly.

Miscellaneous

  • Fixed several visual inconsistencies.

  • Fixed various minor stability issues.

Additional internal fixes and improvements.

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