SOS OPS! — Update 1.4 Patch Notes
Highlights
New PvP Mode
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Added a brand-new PvP game mode focused on competitive arena combat.
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Players compete in fast-paced arenas with dynamic spawning and score tracking.
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Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
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Designed to emphasize quick decision making, positioning, and direct player encounters.
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New Skins. Melee Weapons and Vehicle "Formula"
Input Rebinding
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Added full control rebinding support.
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Players can now customize keyboard and controller bindings.
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Improved input device pairing logic for local multiplayer sessions.
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Improved handling when devices disconnect or reconnect.
Mouse Inversion
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Added Mouse Y-axis inversion option.
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Allows players to choose their preferred camera control style.
New UI
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Introduced a new branded UI design across menus and HUD.
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Improved readability and visual clarity.
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Improved controller navigation between UI elements.
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More consistent UI behavior throughout the game.
Improvements
Input System
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Improved device pairing behavior for multiplayer input.
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Improved input fallback handling for disconnected devices.
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Improved input action triggering stability.
Lobby & Networking
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Improved lobby compatibility validation.
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Lobby compatibility now uses a static compatibility index instead of application version checks.
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Improved lobby metadata synchronization.
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Improved lobby joining error handling.
Voice Chat
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Improved Vivox participant handling.
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Improved voice indicator responsiveness.
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Improved microphone state synchronization with UI.
Performance
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Reduced unnecessary shader variant compilation during build.
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Improved shader compilation stability.
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Reduced runtime allocations in several systems.
Gameplay Systems
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Improved AI noise detection calculations.
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Improved NPC reaction behavior to sound sources.
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Improved spawn validation logic in multiplayer sessions.
Bug Fixes
Multiplayer
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Fixed cases where players could fail to join active lobbies.
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Fixed synchronization issues with lobby parameters.
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Fixed player state inconsistencies during match transitions.
UI
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Fixed UI navigation breaking when dynamic elements are created.
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Fixed back button input triggering multiple times in certain menus.
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Fixed incorrect focus behavior in several UI screens.
Gameplay
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Fixed cases where players could spawn in invalid positions.
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Fixed occasional duplicate timer updates.
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Fixed arena parameter synchronization issues.
Voice Chat
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Fixed Vivox channel connection timeout issues in certain scenarios.
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Fixed participant handlers not cleaning up correctly.
Miscellaneous
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Fixed several visual inconsistencies.
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Fixed various minor stability issues.
Additional internal fixes and improvements.
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